Update readme (#139)
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@@ -101,7 +101,7 @@ Decision was simple - I need to create an engine which will handle 3D file loadi
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### Branches
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* `master` - stable releases - tested on PS2 & PCSX2.
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* `develop` - daily builds.
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~~* `develop` - daily builds.~~
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See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues).
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@@ -144,13 +144,13 @@ Distributed under the Apache License 2.0 License. See `LICENSE` for more informa
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Without these guys, Tyra would not happen:
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* Dr Henry Fortuna - for code sources, PS2 academy tutorials
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* Rick Gaiser, fjtrujy - for maintaining PS2DEV
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* Wellington Carvalho - for testing, contributing to Tyra and sharing cool ideas!
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* Leonardo Ono - for software renderer example (with clipping!)
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* Lukasz D.K. - for huge archive of PS2 stuff
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* Guilherme Lampert - for code sources
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* Jesper Svennevid, Daniel Collin - for openvcl's code samples
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* Whole PS2DEV team
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* [Rick Gaiser](https://github.com/rickgaiser), [fjtrujy](https://github.com/fjtrujy) - for maintaining PS2DEV
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* [Wellington Carvalho](https://github.com/Wellinator) and [André Guilheme](https://github.com/wolfysdl) - for testing, contributing to Tyra and sharing cool ideas!
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* [Leonardo Ono](https://github.com/leonardo-ono) - for software renderer example (with clipping!)
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* [Lukasz D.K.](https://github.com/lukaszdk) - for huge archive of PS2 stuff
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* [Guilherme Lampert](https://github.com/glampert) - for code sources
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* [Jesper Svennevid](https://github.com/jsvennevid), Daniel Collin - for openvcl's code samples
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* [Whole PS2DEV team](https://github.com/ps2dev)
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* Manieq - for nice splash screens!
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* And so many other guys. Thanks!
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