diff --git a/engine/inc/renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp b/engine/inc/renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp index da89154..f7c8a44 100644 --- a/engine/inc/renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp +++ b/engine/inc/renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp @@ -41,8 +41,8 @@ class MinecraftPipeline : public Renderer3DPipeline { * @param count number of blocks to render * @param t_tex texture to use * @param isMulti is this a 6 texture voxel? - * @param fullClipChecks false = faster, simple PS2 clipping. True = slower - * "against each plane" clipping. + * @param fullClipChecks false = faster, simple PS2 clipping. True = slower, + * experimental "against each plane" clipping. */ void render(McpipBlock* blocks, const u32& count, Texture* t_tex, const bool& isMulti = false, const bool& fullClipChecks = false); diff --git a/engine/inc/renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp b/engine/inc/renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp index 788518e..0655fcf 100644 --- a/engine/inc/renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp +++ b/engine/inc/renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp @@ -34,7 +34,7 @@ class PipelineInfoBag { bool antiAliasingEnabled; /** - * @brief False -> disables "clip against each plane" algorithm. + * @brief Experimental! False -> disables "clip against each plane" algorithm. * Default: True. * * Full clip checks are slow, but they are diff --git a/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp b/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp index 8001189..3d4128a 100644 --- a/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp +++ b/engine/inc/renderer/3d/pipeline/static/stapip_options.hpp @@ -20,7 +20,7 @@ class StaPipOptions : public PipelineOptions { ~StaPipOptions() {} /** - * @brief True -> enables "clip against each plane" algorithm. + * @brief Experimental! True -> enables "clip against each plane" algorithm. * Mandatory, default: False. * * Full clip checks are slow, but they are