small documentation
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@@ -23,6 +23,7 @@ namespace Tyra {
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* Pipeline for animated models (DynamicMesh).
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* Supports:
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* - Simple PS2 clipping (culling)
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* - Frustum culling
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* - Modes: color, texture+color, dir lights, texture + dir lights
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*/
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class DynamicPipeline : public Renderer3DPipeline {
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@@ -20,7 +20,9 @@ namespace Tyra {
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/**
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* Pipeline specialized in fast rendering of voxels
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* Supports full "against each plane" clipping
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* Supports:
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* - Full "against each plane" clipping
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* - Frustum culling (on noFullClipChecks = false)
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*/
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class MinecraftPipeline : public Renderer3DPipeline {
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public:
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@@ -31,7 +31,7 @@ class PipelineInfoBag {
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/**
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* @brief True -> disables "clip against each plane" algorithm.
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* Mandatory, default: false.
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* Default: false.
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*
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* Full clip checks are slow, but they are
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* preventing visual artifacts, which can happen
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@@ -23,7 +23,9 @@ namespace Tyra {
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/**
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* Pipeline for static models (StaticMesh).
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* Supports:
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* - Full "against each plane" clipping,
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* - Full "against each plane" clipping and simple PS2 clipping
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* (noFullClipChecks),
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* - Force enabled precise frustum culling (checks parts of given mesh)
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* - Modes: color(s), texture+color(s), dir lights, texture + dir lights
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*/
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class StaticPipeline : public Renderer3DPipeline {
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