irx, nullptr, threading patch
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@@ -30,9 +30,9 @@ Enemy::Enemy(Engine* engine, const EnemyInfo& t_info) {
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info.bodyTexture->addLink(bodyMaterial->id);
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info.clothTexture->addLink(clothMaterial->id);
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float r = Math::randomf(64.0F, 128.0F);
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float g = Math::randomf(64.0F, 128.0F);
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float b = Math::randomf(64.0F, 128.0F);
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float r = Math::randomf(75.0F, 128.0F);
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float g = Math::randomf(75.0F, 128.0F);
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float b = Math::randomf(75.0F, 128.0F);
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bodyMaterial->ambient.set(r, g, b);
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clothMaterial->ambient.set(r, g, b);
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