irx, nullptr, threading patch
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@@ -10,6 +10,7 @@
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#include "states/game/enemy/enemy_manager.hpp"
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#include <functional>
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#include "game_settings.hpp"
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using Tyra::FileUtils;
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using Tyra::Math;
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@@ -46,7 +47,7 @@ EnemyManager::EnemyManager(Engine* engine, const Heightmap& heightmap) {
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auto* death = engine->audio.adpcm.load(
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FileUtils::fromCwd("game/models/zombie/death.adpcm"));
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const int enemyCount = 10;
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const int enemyCount = IS_REAL_PS2 ? 8 : 12;
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for (int i = 0; i < enemyCount; i++) {
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EnemyInfo info;
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info.adpcmChannel = 9 + i;
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