irx, nullptr, threading patch
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@@ -9,6 +9,7 @@
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*/
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#include "states/game/game_state.hpp"
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#include "game_settings.hpp"
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using std::make_unique;
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using Tyra::FileUtils;
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@@ -44,6 +45,8 @@ void GameState::onStart() {
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engine->audio.song.setVolume(85);
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if (IS_REAL_PS2) engine->renderer.setFrameLimit(false);
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initialized = true;
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}
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