migrated vu1 upload_prog into spacket
This commit is contained in:
@@ -16,6 +16,7 @@
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#include <tamtypes.h>
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#include <draw_primitives.h>
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#include <packet.h>
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#include <spacket.h>
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#include <math3d.h>
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const u32 VIF_BUFFER_SIZE = 48 * 1024;
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@@ -64,18 +64,18 @@ void GifSender::sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer)
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texture.getHeight(), GS_PSM_24,
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t_texBuffer->address,
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t_texBuffer->width));
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spacket_chain_open_cnt(spacket, 0, 0, 0);
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spacket_chain_open_cnt(spacket, 0, 0, 0, false);
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spacket_update(spacket, draw_texture_wrapping(spacket->next, 0, texture.getWrapSettings()));
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spacket_chain_close_tag(spacket);
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spacket_update(spacket, draw_texture_flush(spacket->next));
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spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true);
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spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true, false);
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spacket_free(spacket);
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}
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void GifSender::sendClear(zbuffer_t *t_zBuffer)
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{
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spacket_t *spacket = spacket_create(36, SPACKET_NORMAL);
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spacket_chain_open_end(spacket, 0, 0);
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spacket_chain_open_end(spacket, 0, 0, false);
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spacket_update(spacket, draw_disable_tests(spacket->next, 0, t_zBuffer));
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spacket_update(spacket, draw_clear(spacket->next, 0,
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2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
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@@ -84,7 +84,7 @@ void GifSender::sendClear(zbuffer_t *t_zBuffer)
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spacket_update(spacket, draw_enable_tests(spacket->next, 0, t_zBuffer));
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spacket_update(spacket, draw_finish(spacket->next));
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spacket_chain_close_tag(spacket);
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spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true);
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spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true, false);
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spacket_free(spacket);
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}
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@@ -103,17 +103,17 @@ void GifSender::sendPacket()
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{
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if (isAnyObjectAdded)
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{
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spacket_chain_open_end(currentPacket, 0, 0);
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spacket_chain_open_end(currentPacket, 0, 0, false);
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spacket_update(currentPacket, draw_finish(currentPacket->next));
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spacket_chain_close_tag(currentPacket);
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}
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spacket_send_chain(currentPacket, DMA_CHANNEL_GIF, true, true);
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spacket_send_chain(currentPacket, DMA_CHANNEL_GIF, true, true, false);
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}
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/** Adds clear screen to current packet */
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void GifSender::addClear(zbuffer_t *t_zBuffer)
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{
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spacket_chain_open_cnt(currentPacket, 0, 0, 0);
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spacket_chain_open_cnt(currentPacket, 0, 0, 0, false);
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spacket_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer));
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spacket_update(currentPacket, draw_clear(currentPacket->next, 0,
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2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
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@@ -131,7 +131,7 @@ void GifSender::addClear(zbuffer_t *t_zBuffer)
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*/
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void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
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{
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spacket_chain_open_cnt(currentPacket, 0, 0, 0);
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spacket_chain_open_cnt(currentPacket, 0, 0, 0, false);
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spacket_update(currentPacket, draw_texture_sampling(currentPacket->next, 0, &t_mesh.lod));
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spacket_update(currentPacket, draw_texturebuffer(currentPacket->next, 0, textureBuffer, &t_mesh.clut));
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spacket_update(currentPacket, draw_prim_start(currentPacket->next, 0, t_renderData->prim, &t_mesh.color));
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@@ -29,6 +29,9 @@ VifSender::VifSender()
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{
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PRINT_LOG("Initializing VifSender");
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PRINT_LOG("VifSender initialized!");
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dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
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dma_channel_fast_waits(DMA_CHANNEL_VIF1);
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}
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VifSender::~VifSender() {}
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+13
-29
@@ -163,7 +163,7 @@ void VU1::sendList()
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void VU1::addDoubleBufferSetting()
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{
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*((u64 *)currentBuffer)++ = DMA_CNT_TAG(8 >> 4);
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*((u64 *)currentBuffer)++ = DMA_CNT_TAG(0);
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*((u32 *)currentBuffer)++ = VIF_CODE(VIF_BASE, 0, 8);
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*((u32 *)currentBuffer)++ = VIF_CODE(VIF_OFFSET, 0, 496);
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isDoubleBufferSet = 1;
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@@ -171,7 +171,7 @@ void VU1::addDoubleBufferSetting()
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void VU1::addFlush()
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{
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*((u64 *)currentBuffer)++ = DMA_CNT_TAG(8 >> 4);
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*((u64 *)currentBuffer)++ = DMA_CNT_TAG(0);
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*((u32 *)currentBuffer)++ = VIF_CODE(VIF_NOP, 0, 0);
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*((u32 *)currentBuffer)++ = VIF_CODE(VIF_FLUSH, 0, 0);
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}
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@@ -227,44 +227,28 @@ void VU1::checkList()
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// Static
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// ----
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u8 IS_DMA_VIF1_INITIALIZED = 0;
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/** TODO */
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void VU1::uploadProgram(int t_dest, u32 *t_start, u32 *t_end)
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{
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if (!IS_DMA_VIF1_INITIALIZED)
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{
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IS_DMA_VIF1_INITIALIZED = 1;
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dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
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dma_channel_fast_waits(DMA_CHANNEL_VIF1);
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}
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int count = 0;
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u8 tempBuffer[512] __attribute__((aligned(16)));
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void *chain = (u64 *)&tempBuffer; // uncached
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// get the size of the code as we can only send 256 instructions in each MPGtag
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count = VU1::countProgramSize(t_start, t_end);
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int count = VU1::countProgramSize(t_start, t_end);
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spacket_t *spacket = spacket_create(20, SPACKET_NORMAL);
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while (count > 0)
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{
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u32 currentCount = count > 256 ? 256 : count;
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*((u64 *)chain)++ = DMA_REF_TAG((u32)t_start, currentCount / 2);
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*((u32 *)chain)++ = VIF_CODE(VIF_NOP, 0, 0);
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*((u32 *)chain)++ = VIF_CODE(VIF_MPG, currentCount & 0xFF, t_dest);
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spacket_ref(spacket, t_start, currentCount / 2, 0, 0, 0, 1);
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spacket_vif_nop(spacket, 0);
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spacket_vif_mpg(spacket, currentCount & 0xFF, t_dest, 0);
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t_start += currentCount * 2;
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count -= currentCount;
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t_dest += currentCount;
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}
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*((u64 *)chain)++ = DMA_END_TAG(0);
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*((u32 *)chain)++ = VIF_CODE(VIF_NOP, 0, 0);
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*((u32 *)chain)++ = VIF_CODE(VIF_NOP, 0, 0);
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// Send it to vif1
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FlushCache(0);
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dma_channel_send_chain(DMA_CHANNEL_VIF1, tempBuffer, 0, DMA_FLAG_TRANSFERTAG, 0);
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dma_channel_wait(DMA_CHANNEL_VIF1, VU1_DMA_CHAN_TIMEOUT); // synchronize immediately.
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spacket_chain_open_end(spacket, 0, 0, true);
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spacket_vif_nop(spacket, 0);
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spacket_vif_nop(spacket, 0);
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spacket_chain_close_tag(spacket);
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spacket_send_chain(spacket, DMA_CHANNEL_VIF1, true, true, true);
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}
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u32 VU1::countProgramSize(u32 *t_start, u32 *t_end)
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@@ -77,7 +77,7 @@ void Ari::onInit()
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// texRepo->addByMesh("ari/", player.mesh);
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engine->audio.playSong();
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// engine->audio.playSong();
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}
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void Ari::initBulb()
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