tutorial 04
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@@ -38,32 +38,30 @@ struct MaterialVertexCount {
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/** Class responsible for loading & parsing obj files */
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class ObjLoader : public Loader {
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public:
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ObjLoader();
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~ObjLoader();
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std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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const ObjLoaderOptions& options);
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std::unique_ptr<MeshBuilderData> load(const std::string& fullpath);
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std::unique_ptr<MeshBuilderData> load(const std::string& fullpath,
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const ObjLoaderOptions& options);
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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const ObjLoaderOptions& options);
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static std::unique_ptr<MeshBuilderData> load(const std::string& fullpath);
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static std::unique_ptr<MeshBuilderData> load(const std::string& fullpath,
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const ObjLoaderOptions& options);
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private:
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void addOutputMaterialsAndFrames(
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static void addOutputMaterialsAndFrames(
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MeshBuilderData* output, const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials, const u16& framesCount,
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std::vector<MaterialVertexCount>& materialVertexCounts);
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std::vector<MaterialVertexCount> scan(
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static std::vector<MaterialVertexCount> scan(
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials);
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void importFrame(MeshBuilderData* output, const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials,
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const u16& frameIndex, const float& scale,
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const bool& invertY, const u16& count);
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static void importFrame(MeshBuilderData* output,
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const tinyobj::attrib_t& attrib,
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const std::vector<tinyobj::shape_t>& shapes,
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const std::vector<tinyobj::material_t>& materials,
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const u16& frameIndex, const float& scale,
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const bool& invertY, const u16& count);
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};
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} // namespace Tyra
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