tutorial 04
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@@ -23,12 +23,16 @@ class Renderer3D {
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Renderer3DUtility utility;
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void init(RendererCore* core);
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/** Deinitialize previous pipeline and initialize new pipeline */
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void usePipeline(Renderer3DPipeline* pipeline);
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void usePipeline(Renderer3DPipeline& pipeline);
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/** Called by engine */
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void init(RendererCore* core);
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/** Called by engine */
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void onFrameEnd();
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private:
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Renderer3DPipeline* currentPipeline;
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void onDestroy(Renderer3DPipeline* pipeline);
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