tutorial 04
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/*
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# _____ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licensed under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <tyra>
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namespace Tyra {
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class Camera {
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public:
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Camera(Pad* pad);
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~Camera();
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Vec4 lookAt;
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Vec4 position;
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/**
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* Result variable of unit circle calculation
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* This is needed for rotation about the camera lookAt
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* https://www.geogebra.org/m/cNEtsbvC
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*/
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Vec4 unitCircle;
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CameraInfo3D getCameraInfo() { return CameraInfo3D(&position, &lookAt); }
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void update();
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private:
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void updatePosition();
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void updateLookAt();
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Pad* pad;
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float circleRotation, circleLength, speed, lookAtHeight;
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};
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} // namespace Tyra
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