tutorial 04
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@@ -12,6 +12,7 @@
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#include <tyra>
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#include <memory.h>
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#include "./camera.hpp"
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namespace Tyra {
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@@ -28,8 +29,16 @@ class Tutorial04 : public Game {
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Engine* engine;
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std::unique_ptr<StaticMesh> mesh;
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Camera camera;
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/** 3D pipeline used for rendering static meshes */
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StaticPipeline stapip;
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/** Options for static pipeline */
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StaPipOptions renderOptions;
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/** Mesh with de_dust2 */
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std::unique_ptr<StaticMesh> mesh;
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};
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} // namespace Tyra
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