enemy position and rotation
This commit is contained in:
@@ -36,7 +36,6 @@ class Enemy {
|
||||
void update(const Heightmap& heightmap, const Vec4& playerPosition);
|
||||
|
||||
private:
|
||||
Vec4 direction;
|
||||
void allocateOptions();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user