enemy position and rotation

This commit is contained in:
h4570
2022-08-12 10:24:33 +02:00
parent cbe346900d
commit d65561487c
6 changed files with 33 additions and 29 deletions
+12 -12
View File
@@ -23,24 +23,24 @@ Terrain::Terrain(TextureRepository* repo)
Vec4(-750.0F, 0.0F, -1400.0F, 1.0F), // Left up
Vec4(920.0F, 0.0F, 1520.0F, 1.0F) // Right down
) {
ObjLoader loader;
// ObjLoader loader;
ObjLoaderOptions objOptions;
objOptions.flipUVs = true;
objOptions.scale = 100.0F;
// ObjLoaderOptions objOptions;
// objOptions.flipUVs = true;
// objOptions.scale = 100.0F;
auto* data = loader.load(
FileUtils::fromCwd("game/models/terrain/terrain.obj"), objOptions);
data->normalsEnabled = false;
mesh = new StaticMesh(*data);
// auto* data = loader.load(
// FileUtils::fromCwd("game/models/terrain/terrain.obj"), objOptions);
// data->normalsEnabled = false;
// mesh = new StaticMesh(*data);
delete data;
// delete data;
repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");
// repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");
allocateOptions();
// allocateOptions();
pair = new RendererStaticPair{mesh, options};
// pair = new RendererStaticPair{mesh, options};
}
float Terrain::getHeightOffset(const Vec4& playerPosition) {