id generation texture
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@@ -16,6 +16,7 @@
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#include "./models/texture.hpp"
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#include "renderer/3d/mesh/mesh.hpp"
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#include "renderer/core/2d/sprite/sprite.hpp"
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#include "./renderer_core_texture_buffers.hpp"
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#include "loaders/texture/base/texture_loader_selector.hpp"
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#include <string>
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@@ -25,6 +26,8 @@ class TextureRepository {
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TextureRepository();
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~TextureRepository();
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void init(std::vector<RendererCoreTextureBuffers>* textureBuffers);
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/** Returns all repository textures. */
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std::vector<Texture*>* getAll() { return &textures; }
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@@ -99,6 +102,13 @@ class TextureRepository {
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void freeByMesh(const Mesh& mesh);
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void freeByMesh(const Mesh* mesh);
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/**
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* remove texture buffer id if exist.
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* Texture buffer is NOT destructed.
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* easy way to create another texture buffer.
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*/
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int removeBufferId(const u32& t_texId);
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/**
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* Remove texture from repository.
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* Texture is NOT destructed.
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@@ -110,6 +120,7 @@ class TextureRepository {
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void removeByIndex(const u32& t_index);
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std::vector<Texture*> textures;
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std::vector<RendererCoreTextureBuffers>* textureBuffers;
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TextureLoaderSelector texLoaderSelector;
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};
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} // namespace Tyra
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