Merge pull request #4 from Foxar/master

Added: Dolphin sample [WIP]
This commit is contained in:
Sandro Sobczyński
2020-12-03 20:29:43 +01:00
committed by GitHub
6 changed files with 286 additions and 0 deletions
+33
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EE_BIN = dolphin.elf
TYRA_DIR = ./../../engine
EE_OBJS = \
camera.o \
objects/player.o \
dolphin.o \
main.o
EE_LIBS = -ltyra
all: $(EE_BIN)
$(EE_STRIP) --strip-all $(EE_BIN)
mv $(EE_BIN) bin/$(EE_BIN)
rm $(EE_OBJS)
rebuild-engine:
cd $(TYRA_DIR) && make clean && make
clean:
rm -f $(EE_OBJS)
run: $(EE_BIN)
killall -v ps2client || true
ps2client reset
ps2client reset
$(EE_STRIP) --strip-all $(EE_BIN)
mv $(EE_BIN) bin/$(EE_BIN)
rm $(EE_OBJS)
cd bin/ && ps2client execee host:$(EE_BIN)
include $(TYRA_DIR)/Makefile.pref
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "camera.hpp"
#include <utils/math.hpp>
const float CAMERA_Y = 15.0F;
Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position, &up)
{
verticalLevel = 80.0F;
up.x = 0.0F;
up.y = 1.0F;
up.z = 0.0F;
}
Camera::~Camera() {}
void Camera::update(Pad &t_pad, Mesh &t_mesh)
{
rotate(t_pad);
followBy(t_mesh);
Vector3 lookPos = Vector3(t_mesh.position.x, t_mesh.position.y + 10.0F, t_mesh.position.z);
lookAt(lookPos);
}
void Camera::rotate(Pad &t_pad)
{
if (t_pad.rJoyH <= 50)
horizontalLevel -= 0.08;
else if (t_pad.rJoyH >= 200)
horizontalLevel += 0.04;
/*
if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
verticalLevel -= 0.9F;
else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
verticalLevel += 0.9F;
*/
unitCirclePosition.x = (Math::sin(horizontalLevel) * verticalLevel);
unitCirclePosition.y = CAMERA_Y;
unitCirclePosition.z = (Math::cos(horizontalLevel) * verticalLevel);
}
void Camera::followBy(Mesh &t_mesh)
{
position.x = unitCirclePosition.x + t_mesh.position.x;
position.y = unitCirclePosition.y + t_mesh.position.y;
position.z = unitCirclePosition.z + t_mesh.position.z;
if (position.x > (-0.04F * verticalLevel) &&
position.x < 0.0F &&
position.z > (0.998F * verticalLevel))
{
// TODO
// position.x = 0.0F;
// position.y = 0.0F;
// position.z = 0.0F;
// horizontalLevel = 0.0F;
}
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#ifndef _CAMERA_
#define _CAMERA_
#include <modules/pad.hpp>
#include <models/mesh.hpp>
#include <models/math/vector3.hpp>
#include <models/screen_settings.hpp>
#include <modules/camera_base.hpp>
#include <tamtypes.h>
class Camera : public CameraBase
{
public:
Vector3 position,up, unitCirclePosition;
float horizontalLevel, verticalLevel;
Camera(ScreenSettings *t_screen);
~Camera();
void update(Pad &t_pad, Mesh &t_mesh);
void rotate(Pad &t_pad);
void followBy(Mesh &t_mesh);
protected:
Vector3 *getPosition() { return &position; };
Vector3 *getUp() { return &up; };
ScreenSettings screen;
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "dolphin.hpp"
int main()
{
Engine engine = Engine();
Dolphin game = Dolphin(&engine);
game.engine->init(&game, 128);
SleepThread();
return 0;
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "player.hpp"
#include <loaders/obj_loader.hpp>
#include <loaders/bmp_loader.hpp>
#include <modules/gif_sender.hpp>
#include <utils/debug.hpp>
#include <utils/math.hpp>
Player::Player()
{
mesh.loadMD2("dolphin/", "dolphin", 0.025F, true);
mesh.shouldBeFrustumCulled = false;
mesh.position.set(0.0F, 0.0F, 10.0f);
mesh.rotation.x = -1.6F;
mesh.setAnimSpeed(0.05F);
isJumping = false;
}
Player::~Player()
{
}
void Player::update(Pad &t_pad)
{
if (lift > 0.0F)
lift -= 0.05F;
if (lift < 0.0F)
lift += 0.05F;
if (lift < 0.1F && lift > -0.1F)
lift = 0;
velocity = 0;
if (t_pad.lJoyV <= 100)
velocity = 1;
else if (t_pad.lJoyV >= 200)
velocity = -1;
if (t_pad.lJoyH >= 200)
mesh.rotation.z -= 0.1;
else if (t_pad.lJoyH <= 100)
mesh.rotation.z += 0.1;
if (t_pad.rJoyV >= 200 && lift <= 1)
lift += 0.2F;
else if (t_pad.rJoyV <= 100 && lift >= -1)
lift -= 0.2F;
if (t_pad.isCrossClicked && mesh.getCurrentAnimationFrame() <= 14 && WATER_LEVEL - 15 < mesh.position.y)
{
printf("Cross\n");
mesh.setAnimSpeed(0.8F);
mesh.playAnimation(14, 58, 0);
}
if (mesh.getCurrentAnimationFrame() > 25 && mesh.getCurrentAnimationFrame() < 47)
isJumping = true;
else
isJumping = false;
if (lift < 0)
mesh.rotation.y = 1;
else if (lift > 0)
mesh.rotation.y = -1;
else
mesh.rotation.y = 0;
if (velocity > 0 && mesh.getCurrentAnimationFrame() == 0)
{
mesh.setAnimSpeed(0.05F);
printf("Swim animation\n");
mesh.playAnimation(1, 14, 0);
}
mesh.position.z +=
Math::cos(mesh.rotation.z) * velocity * (isJumping + 1);
mesh.position.x +=
Math::sin(mesh.rotation.z) * velocity * (isJumping + 1);
mesh.position.y += lift;
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#ifndef _PLAYER_
#define _PLAYER_
#define WATER_LEVEL -5.0F
#include "../camera.hpp"
#include <modules/pad.hpp>
#include <tamtypes.h>
class Player
{
public:
float gravity, velocity, lift;
Mesh mesh;
Player();
~Player();
void update(Pad &t_pad);
private:
u8 isJumping;
Vector3 playerNextPosition;
};
#endif