lot of changes in floors
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@@ -48,7 +48,7 @@ void Camera::update(Pad &t_pad, Mesh &t_mesh)
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*/
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void Camera::rotate(Pad &t_pad)
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{
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if (t_pad.rJoyH <= 50)
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if (t_pad.rJoyH <= 100)
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horizontalLevel -= 0.08;
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else if (t_pad.rJoyH >= 200)
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horizontalLevel += 0.08;
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