lot of changes in floors
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@@ -60,6 +60,12 @@ void Ui::update(const Player &player)
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grayCheckboxTex->removeLinkBySprite(task1Checkbox.getId());
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blueCheckboxTex->addLink(task1Checkbox.getId());
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}
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if (!isTask2Done && player.getKilledEnemiesCount() >= 10)
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{
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isTask2Done = true;
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grayCheckboxTex->removeLinkBySprite(task2Checkbox.getId());
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blueCheckboxTex->addLink(task2Checkbox.getId());
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}
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}
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void Ui::render(Renderer *t_renderer)
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