fixed naming convention
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@@ -35,9 +35,9 @@ public:
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void initPacket(u8 context);
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void addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
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void addClear(zbuffer_t *t_zBuffer, color_t *rgb);
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void addClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
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void sendPacket();
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void sendClear(zbuffer_t *t_zBuffer, color_t *rgb);
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void sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
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static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
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private:
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