Merge pull request #158 from freebytego/master
Fix music going too fast for first few seconds
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@@ -148,6 +148,7 @@ void AudioSong::work() {
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if (chunkReadStatus > 0) {
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WaitSema(fillbufferSema); // wait until previous chunk wasn't finished
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audsrv_wait_audio(chunkReadStatus);
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audsrv_play_audio(chunk, chunkReadStatus);
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for (u32 i = 0; i < getListenersCount(); i++)
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songListeners[i]->listener->onAudioTick();
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