patch 1
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@@ -30,7 +30,7 @@ EnemyManager::EnemyManager(Engine* engine, const Heightmap& heightmap) {
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auto data = loader.load(FileUtils::fromCwd("game/models/zombie/zombie.obj"),
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objOptions);
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data->normalsEnabled = false;
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data->loadNormals = false;
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motherMesh = new DynamicMesh(data.get());
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bodyTexture = textureRepo->add(
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