patch 1
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@@ -32,6 +32,11 @@ class FileUtils {
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static std::string fromCwd(const std::string& relativePath);
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static std::string fromCwd(const char* relativePath);
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static std::string getFilenameFromPath(const std::string& path);
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static std::string getPathFromFilename(const std::string& path);
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static std::string getFilenameWithoutExtension(const std::string& filename);
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static std::string getExtensionOfFilename(const std::string& filename);
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const char* getElfName() const { return elfName; };
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const char* getElfPath() const { return elfPath; };
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@@ -28,7 +28,7 @@ class MeshBuilderData {
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std::vector<MeshBuilderMaterialData*> materials;
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bool textureCoordsEnabled, normalsEnabled, lightMapEnabled;
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bool loadNormals, loadLightmap;
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};
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} // namespace Tyra
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@@ -13,6 +13,7 @@
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#include <vector>
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#include <string>
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#include <optional>
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#include "./mesh_builder_material_frame_data.hpp"
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#include "renderer/models/color.hpp"
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@@ -25,6 +26,7 @@ class MeshBuilderMaterialData {
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std::vector<MeshBuilderMaterialFrameData*> frames;
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std::string name;
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std::optional<std::string> texturePath;
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Color ambient;
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};
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@@ -10,7 +10,6 @@
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#pragma once
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#include "../../loader.hpp"
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#include "../builder/mesh_builder_data.hpp"
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#include <string>
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#include <memory>
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@@ -23,7 +22,7 @@ struct MD2LoaderOptions {
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};
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/** Class responsible for loading & parsing Quake's II ".md2" 3D files */
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class MD2Loader : public Loader {
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class MD2Loader {
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public:
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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@@ -10,12 +10,12 @@
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#pragma once
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#include "../../loader.hpp"
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#include "../builder/mesh_builder_data.hpp"
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#include <string>
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#include "renderer/models/color.hpp"
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#include "loaders/3d/obj_loader/tiny_obj_loader.hpp"
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#include <memory.h>
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#include <optional>
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namespace Tyra {
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@@ -36,7 +36,7 @@ struct MaterialVertexCount {
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};
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/** Class responsible for loading & parsing obj files */
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class ObjLoader : public Loader {
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class ObjLoader {
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public:
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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@@ -1,25 +0,0 @@
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/*
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# _____ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licensed under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <string>
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namespace Tyra {
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class Loader {
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protected:
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static std::string getFilenameFromPath(const std::string& path);
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static std::string getPathFromFilename(const std::string& path);
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static std::string getFilenameWithoutExtension(const std::string& filename);
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static std::string getExtensionOfFilename(const std::string& filename);
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};
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} // namespace Tyra
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@@ -10,13 +10,12 @@
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#pragma once
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#include "loaders/loader.hpp"
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#include "loaders/texture/builder/texture_builder_data.hpp"
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#include "renderer/core/texture/models/texture_bpp.hpp"
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#include <string>
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namespace Tyra {
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class TextureLoader : public Loader {
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class TextureLoader {
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public:
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/**
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* @brief Loads texture data from file.
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@@ -13,6 +13,7 @@
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#include "debug/debug.hpp"
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#include "./mesh_material_frame.hpp"
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#include "loaders/3d/builder/mesh_builder_data.hpp"
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#include <optional>
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namespace Tyra {
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@@ -23,11 +24,9 @@ class MeshMaterial {
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~MeshMaterial();
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bool isMother, lightmapFlag;
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u32 id;
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std::string name;
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std::optional<std::string> textureName;
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Color ambient;
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std::vector<MeshMaterialFrame*> frames;
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@@ -44,8 +44,7 @@ class DynPipRenderer {
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void uploadPrograms();
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void setDoubleBuffer();
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void addBufferDataToPacket(DynPipVU1Program* program, DynPipBag** bags,
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const u32& count);
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void addBufferDataToPacket(DynPipBag** bags, const u32& count);
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void sendPacket();
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prim_t* prim;
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@@ -59,7 +59,7 @@ class DynamicPipeline : public Renderer3DPipeline {
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void setBuffer(DynPipBag* buffers, DynPipBag* buffer, u16* bufferIndex);
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex);
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void sendRestOfBuffers(DynPipBag* buffers, const u16& bufferIndex);
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void addVertices(const MeshMaterialFrame* materialFrameFrom,
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const MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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