patch 1
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@@ -28,7 +28,7 @@ class MeshBuilderData {
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std::vector<MeshBuilderMaterialData*> materials;
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bool textureCoordsEnabled, normalsEnabled, lightMapEnabled;
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bool loadNormals, loadLightmap;
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};
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} // namespace Tyra
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@@ -13,6 +13,7 @@
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#include <vector>
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#include <string>
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#include <optional>
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#include "./mesh_builder_material_frame_data.hpp"
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#include "renderer/models/color.hpp"
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@@ -25,6 +26,7 @@ class MeshBuilderMaterialData {
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std::vector<MeshBuilderMaterialFrameData*> frames;
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std::string name;
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std::optional<std::string> texturePath;
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Color ambient;
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};
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@@ -10,7 +10,6 @@
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#pragma once
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#include "../../loader.hpp"
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#include "../builder/mesh_builder_data.hpp"
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#include <string>
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#include <memory>
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@@ -23,7 +22,7 @@ struct MD2LoaderOptions {
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};
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/** Class responsible for loading & parsing Quake's II ".md2" 3D files */
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class MD2Loader : public Loader {
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class MD2Loader {
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public:
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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@@ -10,12 +10,12 @@
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#pragma once
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#include "../../loader.hpp"
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#include "../builder/mesh_builder_data.hpp"
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#include <string>
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#include "renderer/models/color.hpp"
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#include "loaders/3d/obj_loader/tiny_obj_loader.hpp"
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#include <memory.h>
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#include <optional>
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namespace Tyra {
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@@ -36,7 +36,7 @@ struct MaterialVertexCount {
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};
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/** Class responsible for loading & parsing obj files */
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class ObjLoader : public Loader {
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class ObjLoader {
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public:
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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static std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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