patch 1
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@@ -13,6 +13,7 @@
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#include "debug/debug.hpp"
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#include "./mesh_material_frame.hpp"
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#include "loaders/3d/builder/mesh_builder_data.hpp"
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#include <optional>
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namespace Tyra {
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@@ -23,11 +24,9 @@ class MeshMaterial {
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~MeshMaterial();
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bool isMother, lightmapFlag;
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u32 id;
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std::string name;
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std::optional<std::string> textureName;
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Color ambient;
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std::vector<MeshMaterialFrame*> frames;
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