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@@ -59,7 +59,7 @@ class DynamicPipeline : public Renderer3DPipeline {
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void setBuffer(DynPipBag* buffers, DynPipBag* buffer, u16* bufferIndex);
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex);
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void sendRestOfBuffers(DynPipBag* buffers, const u16& bufferIndex);
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void addVertices(const MeshMaterialFrame* materialFrameFrom,
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const MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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