patch 1
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@@ -14,6 +14,7 @@
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#include <cstdlib>
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#include <iomanip>
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#include "renderer/3d/mesh/mesh_material.hpp"
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#include "file/file_utils.hpp"
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namespace Tyra {
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@@ -29,7 +30,7 @@ MeshMaterial::MeshMaterial(const MeshBuilderData& data,
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id = rand() % 1000000;
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if (data.lightMapEnabled) {
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if (data.loadLightmap) {
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lightmapFlag = true;
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TYRA_ASSERT(material->frames[0]->colors != nullptr,
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"Colors faces are required");
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@@ -38,8 +39,15 @@ MeshMaterial::MeshMaterial(const MeshBuilderData& data,
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}
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ambient.set(material->ambient);
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name = material->name;
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if (material->texturePath.has_value()) {
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auto textureFilename =
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FileUtils::getFilenameFromPath(material->texturePath.value());
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textureName = FileUtils::getFilenameWithoutExtension(textureFilename);
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}
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TYRA_ASSERT(name.length() > 0, "MeshMaterial name cannot be empty");
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u32 lastVertexCount = 0;
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@@ -71,7 +79,7 @@ MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
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lightmapFlag = mesh.lightmapFlag;
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name = mesh.name;
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textureName = mesh.textureName;
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ambient.set(128.0F, 128.0F, 128.0F, 128.0F);
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for (u32 i = 0; i < mesh.frames.size(); i++) {
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@@ -112,9 +120,14 @@ std::string MeshMaterial::getPrint(const char* name) const {
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res << std::endl;
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res << std::fixed << std::setprecision(2);
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res << "Id: " << id << ", " << std::endl;
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res << "Name: " << name << ", " << std::endl;
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res << "Name: " << this->name << ", " << std::endl;
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if (textureName.has_value()) {
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res << "Texture path: " << textureName.value() << ", " << std::endl;
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}
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res << "Frames count: " << frames.size() << ", " << std::endl;
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res << "Single color?: " << static_cast<u32>(lightmapFlag) << std::endl;
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res << "Lightmap?: " << static_cast<u32>(lightmapFlag) << std::endl;
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res << ")";
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return res.str();
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