patch 1
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@@ -76,12 +76,9 @@ void Tutorial07::loadMeshWithLightmap() {
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auto data = ObjLoader::load(FileUtils::fromCwd("cup.obj"), options);
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/**
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* We don't want to load texture coordinates,
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* because this obj file has no texture.
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*
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* Anyways you can use texture as well.
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* This model has no texture (it was exported without UV data),
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* but you can use lighting with textures as well.
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*/
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data->textureCoordsEnabled = false;
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/** Lets add lightmap manually */
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setLightmap(data.get());
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@@ -120,7 +117,7 @@ void Tutorial07::setDirectionalLightsOptions() {
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void Tutorial07::setLightmap(MeshBuilderData* data) {
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/** Information for mesh, that data has lightmap */
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data->lightMapEnabled = true;
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data->loadLightmap = true;
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/** This object file has only 1 material */
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auto* material = data->materials[0];
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