Merge pull request #60 from h4570/feature/pipeline

Small refactoring of viewproj matrix calcs
This commit is contained in:
Sandro Sobczyński
2020-12-12 14:13:29 +01:00
committed by GitHub
3 changed files with 8 additions and 9 deletions
@@ -41,7 +41,6 @@ private:
packet2_t *currPacket; packet2_t *currPacket;
u8 context; u8 context;
packet2_t *matricesPacket __attribute__((aligned(64))); packet2_t *matricesPacket __attribute__((aligned(64)));
MATRIX localWorld, localScreen;
VECTOR position, rotation; VECTOR position, rotation;
u32 vertCount; u32 vertCount;
}; };
+3 -3
View File
@@ -203,19 +203,19 @@ void Renderer::allocateBuffers(float t_screenW, float t_screenH)
frameBuffers[0].width = (u16)t_screenW; frameBuffers[0].width = (u16)t_screenW;
frameBuffers[0].height = (u16)t_screenH; frameBuffers[0].height = (u16)t_screenH;
frameBuffers[0].mask = 0; frameBuffers[0].mask = 0;
frameBuffers[0].psm = GS_PSM_32; frameBuffers[0].psm = GS_PSM_24;
frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE); frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
frameBuffers[1].width = (u16)t_screenW; frameBuffers[1].width = (u16)t_screenW;
frameBuffers[1].height = (u16)t_screenH; frameBuffers[1].height = (u16)t_screenH;
frameBuffers[1].mask = 0; frameBuffers[1].mask = 0;
frameBuffers[1].psm = GS_PSM_32; frameBuffers[1].psm = GS_PSM_24;
frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE); frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
zBuffer.enable = DRAW_ENABLE; zBuffer.enable = DRAW_ENABLE;
zBuffer.mask = 0; zBuffer.mask = 0;
zBuffer.method = ZTEST_METHOD_GREATER_EQUAL; zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
zBuffer.zsm = GS_ZBUF_32; zBuffer.zsm = GS_ZBUF_24;
zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE); zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
PRINT_LOG("Framebuffers, zBuffer set and allocated!"); PRINT_LOG("Framebuffers, zBuffer set and allocated!");
+5 -5
View File
@@ -71,12 +71,12 @@ void VifSender::uploadMicroProgram()
void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation) void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation)
{ {
vec3ToNative(position, t_position, 1.0F); Matrix viewProj = Matrix();
vec3ToNative(rotation, t_rotation, 1.0F); viewProj.rotation(t_rotation); // model matrix
create_local_world(localWorld, position, rotation); viewProj.translate(t_position); // model matrix
create_local_screen(localScreen, localWorld, t_renderData.worldView->data, t_renderData.perspective->data); viewProj *= *t_renderData.worldView * *t_renderData.perspective; // viewproj = model * (view * projection)
packet2_reset(matricesPacket, false); packet2_reset(matricesPacket, false);
packet2_utils_vu_add_unpack_data(matricesPacket, 0, &localScreen, 8, 0); packet2_utils_vu_add_unpack_data(matricesPacket, 0, &viewProj.data, 8, 0);
packet2_utils_vu_add_end_tag(matricesPacket); packet2_utils_vu_add_end_tag(matricesPacket);
dma_channel_wait(DMA_CHANNEL_VIF1, 0); dma_channel_wait(DMA_CHANNEL_VIF1, 0);
dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1); dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);