Merge pull request #60 from h4570/feature/pipeline
Small refactoring of viewproj matrix calcs
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@@ -41,7 +41,6 @@ private:
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packet2_t *currPacket;
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packet2_t *currPacket;
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u8 context;
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u8 context;
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packet2_t *matricesPacket __attribute__((aligned(64)));
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packet2_t *matricesPacket __attribute__((aligned(64)));
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MATRIX localWorld, localScreen;
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VECTOR position, rotation;
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VECTOR position, rotation;
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u32 vertCount;
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u32 vertCount;
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};
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};
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@@ -203,19 +203,19 @@ void Renderer::allocateBuffers(float t_screenW, float t_screenH)
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frameBuffers[0].width = (u16)t_screenW;
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frameBuffers[0].width = (u16)t_screenW;
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frameBuffers[0].height = (u16)t_screenH;
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frameBuffers[0].height = (u16)t_screenH;
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frameBuffers[0].mask = 0;
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frameBuffers[0].mask = 0;
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frameBuffers[0].psm = GS_PSM_32;
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frameBuffers[0].psm = GS_PSM_24;
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frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
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frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
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frameBuffers[1].width = (u16)t_screenW;
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frameBuffers[1].width = (u16)t_screenW;
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frameBuffers[1].height = (u16)t_screenH;
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frameBuffers[1].height = (u16)t_screenH;
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frameBuffers[1].mask = 0;
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frameBuffers[1].mask = 0;
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frameBuffers[1].psm = GS_PSM_32;
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frameBuffers[1].psm = GS_PSM_24;
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frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
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frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
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zBuffer.enable = DRAW_ENABLE;
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zBuffer.enable = DRAW_ENABLE;
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zBuffer.mask = 0;
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zBuffer.mask = 0;
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zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
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zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
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zBuffer.zsm = GS_ZBUF_32;
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zBuffer.zsm = GS_ZBUF_24;
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zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
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zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
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PRINT_LOG("Framebuffers, zBuffer set and allocated!");
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PRINT_LOG("Framebuffers, zBuffer set and allocated!");
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@@ -71,12 +71,12 @@ void VifSender::uploadMicroProgram()
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void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation)
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void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation)
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{
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{
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vec3ToNative(position, t_position, 1.0F);
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Matrix viewProj = Matrix();
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vec3ToNative(rotation, t_rotation, 1.0F);
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viewProj.rotation(t_rotation); // model matrix
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create_local_world(localWorld, position, rotation);
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viewProj.translate(t_position); // model matrix
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create_local_screen(localScreen, localWorld, t_renderData.worldView->data, t_renderData.perspective->data);
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viewProj *= *t_renderData.worldView * *t_renderData.perspective; // viewproj = model * (view * projection)
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packet2_reset(matricesPacket, false);
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packet2_reset(matricesPacket, false);
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packet2_utils_vu_add_unpack_data(matricesPacket, 0, &localScreen, 8, 0);
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packet2_utils_vu_add_unpack_data(matricesPacket, 0, &viewProj.data, 8, 0);
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packet2_utils_vu_add_end_tag(matricesPacket);
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packet2_utils_vu_add_end_tag(matricesPacket);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);
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dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);
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