changes to match latest matrix/vector3 api
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@@ -19,13 +19,10 @@ const float CAMERA_Y = 30.0F;
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// Constructors/Destructors
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// ----
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position, &up)
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
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{
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PRINT_LOG("Initializing camera");
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verticalLevel = 80.0F;
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up.x = 0.0F;
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up.y = 1.0F;
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up.z = 0.0F;
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PRINT_LOG("Camera initialized!");
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}
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@@ -35,7 +35,6 @@ public:
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protected:
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Vector3 *getPosition() { return &position; };
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Vector3 *getUp() { return &up; };
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ScreenSettings screen;
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};
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@@ -211,13 +211,13 @@ FloorsCheck *Player::checkFloors(const FloorManager &t_floorManager, const Vecto
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for (u32 i = 0; i < t_floorManager.floorAmount; i++)
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{
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Utils::getMinMax(t_floorManager.floors[i].mesh, min, max);
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if (result->currentFloor == NULL && this->mesh.position.isOnSquare(min, max))
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if (result->currentFloor == NULL && this->mesh.position.isOnBox(min, max))
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{
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result->currentFloor = &t_floorManager.floors[i];
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result->currFloorMin.set(min);
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result->currFloorMax.set(max);
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}
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if (result->willCollideFloor == NULL && t_nextPos.collidesSquare(min, max))
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if (result->willCollideFloor == NULL && t_nextPos.collidesBox(min, max))
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{
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result->willCollideFloor = &t_floorManager.floors[i];
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result->willCollideFloorMin.set(min);
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