changes to match latest matrix/vector3 api
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@@ -19,13 +19,10 @@ const float CAMERA_Y = 30.0F;
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// Constructors/Destructors
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// ----
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position, &up)
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
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{
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PRINT_LOG("Initializing camera");
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verticalLevel = 80.0F;
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up.x = 0.0F;
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up.y = 1.0F;
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up.z = 0.0F;
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PRINT_LOG("Camera initialized!");
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}
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