changes to match latest matrix/vector3 api
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@@ -211,13 +211,13 @@ FloorsCheck *Player::checkFloors(const FloorManager &t_floorManager, const Vecto
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for (u32 i = 0; i < t_floorManager.floorAmount; i++)
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{
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Utils::getMinMax(t_floorManager.floors[i].mesh, min, max);
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if (result->currentFloor == NULL && this->mesh.position.isOnSquare(min, max))
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if (result->currentFloor == NULL && this->mesh.position.isOnBox(min, max))
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{
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result->currentFloor = &t_floorManager.floors[i];
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result->currFloorMin.set(min);
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result->currFloorMax.set(max);
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}
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if (result->willCollideFloor == NULL && t_nextPos.collidesSquare(min, max))
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if (result->willCollideFloor == NULL && t_nextPos.collidesBox(min, max))
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{
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result->willCollideFloor = &t_floorManager.floors[i];
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result->willCollideFloorMin.set(min);
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