changed order of wait/send
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@@ -68,6 +68,7 @@ void GifSender::sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer)
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packet2_update(packet2, draw_texture_wrapping(packet2->next, 0, texture.getWrapSettings()));
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packet2_update(packet2, draw_texture_wrapping(packet2->next, 0, texture.getWrapSettings()));
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packet2_chain_close_tag(packet2);
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packet2_chain_close_tag(packet2);
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packet2_update(packet2, draw_texture_flush(packet2->next));
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packet2_update(packet2, draw_texture_flush(packet2->next));
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
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dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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packet2_free(packet2);
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packet2_free(packet2);
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@@ -109,8 +110,8 @@ void GifSender::sendPacket()
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packet2_update(currentPacket, draw_finish(currentPacket->next));
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packet2_update(currentPacket, draw_finish(currentPacket->next));
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packet2_chain_close_tag(currentPacket);
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packet2_chain_close_tag(currentPacket);
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}
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}
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dma_channel_send_packet2(currentPacket, DMA_CHANNEL_GIF, true);
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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dma_channel_send_packet2(currentPacket, DMA_CHANNEL_GIF, true);
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}
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}
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/** Adds clear screen to current packet */
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/** Adds clear screen to current packet */
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@@ -63,8 +63,8 @@ void VifSender::uploadMicroProgram()
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1);
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1);
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packet2_vu_add_micro_program(packet2, 0, &VU1Draw3D_CodeStart, &VU1Draw3D_CodeEnd);
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packet2_vu_add_micro_program(packet2, 0, &VU1Draw3D_CodeStart, &VU1Draw3D_CodeEnd);
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packet2_vu_add_end_tag(packet2);
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packet2_vu_add_end_tag(packet2);
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dma_channel_send_packet2(packet2, DMA_CHANNEL_VIF1, 1);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(packet2, DMA_CHANNEL_VIF1, 1);
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packet2_free(packet2);
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packet2_free(packet2);
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}
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}
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@@ -77,8 +77,8 @@ void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_po
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packet2_reset(matricesPacket, false);
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packet2_reset(matricesPacket, false);
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packet2_vu_add_unpack_data(matricesPacket, 0, &localScreen, 8, 0);
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packet2_vu_add_unpack_data(matricesPacket, 0, &localScreen, 8, 0);
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packet2_vu_add_end_tag(matricesPacket);
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packet2_vu_add_end_tag(matricesPacket);
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dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);
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}
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}
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void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
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void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
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