cleanup & changed water logic
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@@ -12,7 +12,7 @@
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#include <utils/math.hpp>
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const float CAMERA_Y = 15.0F;
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const float CAMERA_Y = 25.0F;
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
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{
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@@ -40,12 +40,7 @@ void Camera::rotate(Pad &t_pad)
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horizontalLevel -= 0.08;
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else if (t_pad.rJoyH >= 200)
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horizontalLevel += 0.08;
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/*
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if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
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verticalLevel -= 0.9F;
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else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
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verticalLevel += 0.9F;
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*/
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unitCirclePosition.x = (Math::sin(horizontalLevel) * verticalLevel);
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unitCirclePosition.y = CAMERA_Y;
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unitCirclePosition.z = (Math::cos(horizontalLevel) * verticalLevel);
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@@ -56,15 +51,4 @@ void Camera::followBy(Mesh &t_mesh)
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position.x = unitCirclePosition.x + t_mesh.position.x;
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position.y = unitCirclePosition.y + t_mesh.position.y;
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position.z = unitCirclePosition.z + t_mesh.position.z;
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if (position.x > (-0.04F * verticalLevel) &&
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position.x < 0.0F &&
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position.z > (0.998F * verticalLevel))
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{
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// TODO
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// position.x = 0.0F;
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// position.y = 0.0F;
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// position.z = 0.0F;
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// horizontalLevel = 0.0F;
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}
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}
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