added enable/disable vsync
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@@ -183,8 +183,6 @@ void Mesh::animate()
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}
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}
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// TODO think about that, because in Ari sample it eats 88 FPS :O
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u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos)
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{
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VECTOR ONE_VEC = {1.0F, 1.0F, 1.0F, 1.0F};
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