removed obj model

This commit is contained in:
Sandro Sobczyński
2020-11-01 10:42:24 +01:00
parent d4be8e94e7
commit ef7bd425db
8 changed files with 119 additions and 196 deletions
@@ -11,7 +11,6 @@
#ifndef _TYRA_OBJ_LOADER_
#define _TYRA_OBJ_LOADER_
#include "../models/obj_model.hpp"
#include "../models/mesh_frame.hpp"
#include <stdio.h>
+19 -9
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@@ -13,10 +13,10 @@
#include "math/vector3.hpp"
#include "math/plane.hpp"
#include "obj_model.hpp"
#include "dff_model.hpp"
#include "md2_model.hpp"
#include "./mesh_texture.hpp"
#include "./mesh_frame.hpp"
#include <tamtypes.h>
#include <draw_types.h>
#include <draw_buffers.h>
@@ -31,7 +31,6 @@ public:
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
MD2Model *md2;
ObjModel *obj;
DffModel *dff;
float scale;
color_t color;
@@ -39,8 +38,8 @@ public:
Mesh();
~Mesh();
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 framesAmount);
void setObj(Vector3 &t_initPos, ObjModel *t_objModel);
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount);
// void setObj(Vector3 &t_initPos); // TODO
void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale);
void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
void loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float t_scale);
@@ -57,21 +56,32 @@ public:
u32 id;
MeshTexture *textures;
/** Array of materials. Size of getMaterialsCount() */
MeshMaterial *getMaterials() const { return obj->frames[0].getMaterials(); };
// NOWE TODO
const u32 &getMaterialsCount() const { return obj->frames[0].getMaterialsCount(); };
u16 framesCount;
MeshFrame *frames;
AnimState animState;
void animate();
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getFacesCount();
u8 isMemoryAllocated;
/** Array of materials. Size of getMaterialsCount() */
MeshMaterial *getMaterials() const { return frames[0].getMaterials(); };
const u32 &getMaterialsCount() const { return frames[0].getMaterialsCount(); };
/** Returns material, which is a mesh "subgroup". */
MeshMaterial &getMaterial(const u32 &i) const { return obj->frames[0].getMaterial(i); };
MeshMaterial &getMaterial(const u32 &i) const { return frames[0].getMaterial(i); };
/**
* Returns material, which is a mesh "subgroup".
* NULL if not found.
*/
MeshMaterial *getMaterialById(const u32 &t_id) const { return obj->frames[0].getMaterialById(t_id); }
MeshMaterial *getMaterialById(const u32 &t_id) const { return frames[0].getMaterialById(t_id); }
private:
Vector3 calc3Vectors[3];
void setupLodAndClut();
void setDefaultWrapSettings(texwrap_t &t_wrapSettings);
u32 verticesCount;
-44
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@@ -1,44 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_OBJ_MODEL_
#define _TYRA_OBJ_MODEL_
#include <tamtypes.h>
#include <math3d.h>
#include "math/vector3.hpp"
#include "utils/debug.hpp"
#include "./anim_state.hpp"
#include "./mesh_material.hpp"
#include "./mesh_frame.hpp"
/** Class which have common types for all 3D objects */
class ObjModel
{
public:
/** File name without extension */
char *filename;
u16 frameCount;
MeshFrame *frames;
AnimState animState;
ObjModel(char *t_objFile);
~ObjModel();
void animate();
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getFacesCount();
u8 isMemoryAllocated;
private:
Vector3 calc3Vectors[3];
};
#endif
+93 -26
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@@ -34,14 +34,21 @@ Mesh::Mesh()
isSpecInitialized = false;
id = rand() % 1000000;
scale = 1.0F;
animState.startFrame = 0;
animState.endFrame = 0;
animState.interpolation = 0.0F;
animState.animType = 0;
animState.currentFrame = 0;
animState.nextFrame = 0;
animState.speed = 0.1F;
// filename = String::createWithoutExtension(t_objFile);
}
Mesh::~Mesh()
{
// TODO
if (isMd2Loaded)
delete md2;
if (isObjLoaded)
delete obj;
if (isDffLoaded)
delete dff;
}
@@ -50,6 +57,67 @@ Mesh::~Mesh()
// Methods
// ----
u32 Mesh::getFacesCount()
{
u32 result = 0; // TODO
for (u16 i = 0; i < frames[0].getMaterialsCount(); i++)
result += frames[0].getMaterial(i).getFacesCount();
return result;
}
void Mesh::animate()
{
animState.interpolation += animState.speed;
if (animState.interpolation >= 1.0F)
{
animState.interpolation = 0.0F;
animState.currentFrame = animState.nextFrame;
if (++animState.nextFrame > animState.endFrame)
animState.nextFrame = animState.startFrame;
}
}
u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
#define CURR_FRAME frames[animState.currentFrame]
#define NEXT_FRAME frames[animState.nextFrame]
#define MATERIAL CURR_FRAME.getMaterial(t_materialIndex)
#define CURR_VERT CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI))
#define NEXT_VERT NEXT_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI))
u32 addedFaces = 0;
for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
{
for (u32 vertI = 0; vertI < 3; vertI++)
if (animState.startFrame == animState.endFrame)
calc3Vectors[vertI].set(CURR_VERT * t_scale);
else
calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
if (!t_shouldBeBackfaceCulled ||
Vector3::shouldBeBackfaceCulled(&t_cameraPos, &calc3Vectors[2], &calc3Vectors[1], &calc3Vectors[0]))
for (u32 vertI = 0; vertI < 3; vertI++)
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
o_vertices[addedFaces][3] = 1.0F;
o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x;
o_normals[addedFaces][1] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).y;
o_normals[addedFaces][2] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).z;
o_normals[addedFaces][3] = 1.0F;
o_coordinates[addedFaces][0] = CURR_FRAME.getST(MATERIAL.getSTFace(matI + vertI)).x;
o_coordinates[addedFaces][1] = CURR_FRAME.getST(MATERIAL.getSTFace(matI + vertI)).y;
o_coordinates[addedFaces][2] = 1.0F;
o_coordinates[addedFaces++][3] = 1.0F;
}
}
return addedFaces;
}
void Mesh::loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale)
{
createSpecIfNotCreated();
@@ -79,27 +147,26 @@ void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
isDffLoaded = true;
}
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 framesAmount)
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount)
{
createSpecIfNotCreated();
ObjLoader loader = ObjLoader();
obj = new ObjModel(t_objFile);
obj->frameCount = framesAmount;
obj->frames = new MeshFrame[framesAmount];
framesCount = t_framesCount;
frames = new MeshFrame[framesCount];
char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
delete[] part1;
for (u16 i = 0; i < framesAmount; i++)
for (u16 i = 0; i < framesCount; i++)
{
// obj->frames[i] = Frame();
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&obj->frames[i], finalPath, t_scale, false);
loader.load(&frames[i], finalPath, t_scale, false);
delete[] part3;
delete[] part4;
delete[] part5;
@@ -109,20 +176,20 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
delete[] part2;
position = t_initPos;
setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
setVerticesReference(getFacesCount(), frames[0].getVertices());
setDefaultColor();
isObjLoaded = true;
}
void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel)
{
position = t_initPos;
isSpecInitialized = true;
obj = t_objModel;
setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
setDefaultColor();
isObjLoaded = true;
}
// void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel)
// {
// position = t_initPos;
// isSpecInitialized = true;
// obj = t_objModel;
// setVerticesReference(getFacesCount(), frames[0].getVertices());
// setDefaultColor();
// isObjLoaded = true;
// }
void Mesh::createSpecIfNotCreated()
{
@@ -147,7 +214,7 @@ u32 Mesh::getVertexCount()
if (isMd2Loaded)
return md2->trianglesCount * 3;
else if (isObjLoaded)
return obj->getFacesCount();
return getFacesCount();
else if (isDffLoaded)
return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
else
@@ -199,7 +266,7 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
if (isMd2Loaded)
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded)
return obj->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
return getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
@@ -273,8 +340,8 @@ void Mesh::playAnimation(u32 t_startFrame, u32 t_endFrame)
}
else if (isObjLoaded == 1)
{
obj->animState.startFrame = t_startFrame;
obj->animState.endFrame = t_endFrame;
animState.startFrame = t_startFrame;
animState.endFrame = t_endFrame;
}
else
PRINT_ERR("Animation is only supported in MD2/OBJ format!");
@@ -286,9 +353,9 @@ void Mesh::playAnimation(u32 t_startFrame, u32 t_endFrame)
void Mesh::getFarthestVertex(Vector3 *o_result, int t_offset)
{
// TODO current frame
o_result->x = obj->frames[0].getBoundingBox(t_offset).x + position.x;
o_result->y = obj->frames[0].getBoundingBox(t_offset).y + position.y;
o_result->z = obj->frames[0].getBoundingBox(t_offset).z + position.z;
o_result->x = frames[animState.currentFrame].getBoundingBox(t_offset).x + position.x;
o_result->y = frames[animState.currentFrame].getBoundingBox(t_offset).y + position.y;
o_result->z = frames[animState.currentFrame].getBoundingBox(t_offset).z + position.z;
}
/** Sets texture level of details settings and CLUT settings */
-114
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@@ -1,114 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/models/obj_model.hpp"
#include "../include/utils/debug.hpp"
#include "../include/utils/string.hpp"
// ----
// Constructors/Destructors
// ----
ObjModel::ObjModel(char *t_objFile)
{
animState.startFrame = 0;
animState.endFrame = 0;
animState.interpolation = 0.0F;
animState.animType = 0;
animState.currentFrame = 0;
animState.nextFrame = 0;
animState.speed = 0.1F;
filename = String::createWithoutExtension(t_objFile);
}
ObjModel::~ObjModel()
{
if (isMemoryAllocated == true)
{
// TODO !!!!
// delete[] vertices;
// delete[] coordinates;
// delete[] normals;
// for (u16 i = 0; i < materialsCount; i++)
// {
// delete[] materials[i].verticeFaces;
// delete[] materials[i].coordinateFaces;
// delete[] materials[i].normalFaces;
// delete[] materials[i].materialName;
// }
// delete[] materials;
}
}
// ----
// Methods
// ----
u32 ObjModel::getFacesCount()
{
u32 result = 0; // TODO
for (u16 i = 0; i < frames[0].getMaterialsCount(); i++)
result += frames[0].getMaterial(i).getFacesCount();
return result;
}
void ObjModel::animate()
{
animState.interpolation += animState.speed;
if (animState.interpolation >= 1.0F)
{
animState.interpolation = 0.0F;
animState.currentFrame = animState.nextFrame;
if (++animState.nextFrame > animState.endFrame)
animState.nextFrame = animState.startFrame;
}
}
u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
#define CURR_FRAME frames[animState.currentFrame]
#define NEXT_FRAME frames[animState.nextFrame]
#define MATERIAL CURR_FRAME.getMaterial(t_materialIndex)
#define CURR_VERT CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI))
#define NEXT_VERT NEXT_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI))
u32 addedFaces = 0;
for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
{
for (u32 vertI = 0; vertI < 3; vertI++)
if (animState.startFrame == animState.endFrame)
calc3Vectors[vertI].set(CURR_VERT * t_scale);
else
calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
if (!t_shouldBeBackfaceCulled ||
Vector3::shouldBeBackfaceCulled(&t_cameraPos, &calc3Vectors[2], &calc3Vectors[1], &calc3Vectors[0]))
for (u32 vertI = 0; vertI < 3; vertI++)
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
o_vertices[addedFaces][3] = 1.0F;
o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x;
o_normals[addedFaces][1] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).y;
o_normals[addedFaces][2] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).z;
o_normals[addedFaces][3] = 1.0F;
o_coordinates[addedFaces][0] = CURR_FRAME.getST(MATERIAL.getSTFace(matI + vertI)).x;
o_coordinates[addedFaces][1] = CURR_FRAME.getST(MATERIAL.getSTFace(matI + vertI)).y;
o_coordinates[addedFaces][2] = 1.0F;
o_coordinates[addedFaces++][3] = 1.0F;
}
}
return addedFaces;
}
+1 -1
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@@ -214,7 +214,7 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
VECTOR *coordinates = new VECTOR[vertCount];
if (t_mesh->isObjLoaded)
{
t_mesh->obj->animate();
t_mesh->animate();
for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
{
changeTexture(t_mesh, t_mesh->getMaterial(i).getId());