removed obj model
This commit is contained in:
+93
-26
@@ -34,14 +34,21 @@ Mesh::Mesh()
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isSpecInitialized = false;
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id = rand() % 1000000;
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scale = 1.0F;
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animState.startFrame = 0;
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animState.endFrame = 0;
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animState.interpolation = 0.0F;
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animState.animType = 0;
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animState.currentFrame = 0;
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animState.nextFrame = 0;
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animState.speed = 0.1F;
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// filename = String::createWithoutExtension(t_objFile);
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}
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Mesh::~Mesh()
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{
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// TODO
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if (isMd2Loaded)
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delete md2;
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if (isObjLoaded)
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delete obj;
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if (isDffLoaded)
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delete dff;
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}
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@@ -50,6 +57,67 @@ Mesh::~Mesh()
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// Methods
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// ----
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u32 Mesh::getFacesCount()
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{
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u32 result = 0; // TODO
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for (u16 i = 0; i < frames[0].getMaterialsCount(); i++)
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result += frames[0].getMaterial(i).getFacesCount();
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return result;
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}
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void Mesh::animate()
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{
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animState.interpolation += animState.speed;
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if (animState.interpolation >= 1.0F)
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{
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animState.interpolation = 0.0F;
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animState.currentFrame = animState.nextFrame;
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if (++animState.nextFrame > animState.endFrame)
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animState.nextFrame = animState.startFrame;
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}
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}
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u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
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{
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#define CURR_FRAME frames[animState.currentFrame]
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#define NEXT_FRAME frames[animState.nextFrame]
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#define MATERIAL CURR_FRAME.getMaterial(t_materialIndex)
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#define CURR_VERT CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI))
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#define NEXT_VERT NEXT_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI))
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u32 addedFaces = 0;
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for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
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{
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for (u32 vertI = 0; vertI < 3; vertI++)
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if (animState.startFrame == animState.endFrame)
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calc3Vectors[vertI].set(CURR_VERT * t_scale);
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else
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calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
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if (!t_shouldBeBackfaceCulled ||
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Vector3::shouldBeBackfaceCulled(&t_cameraPos, &calc3Vectors[2], &calc3Vectors[1], &calc3Vectors[0]))
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for (u32 vertI = 0; vertI < 3; vertI++)
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{
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o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
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o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
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o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
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o_vertices[addedFaces][3] = 1.0F;
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o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x;
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o_normals[addedFaces][1] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).y;
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o_normals[addedFaces][2] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).z;
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o_normals[addedFaces][3] = 1.0F;
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o_coordinates[addedFaces][0] = CURR_FRAME.getST(MATERIAL.getSTFace(matI + vertI)).x;
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o_coordinates[addedFaces][1] = CURR_FRAME.getST(MATERIAL.getSTFace(matI + vertI)).y;
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o_coordinates[addedFaces][2] = 1.0F;
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o_coordinates[addedFaces++][3] = 1.0F;
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}
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}
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return addedFaces;
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}
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void Mesh::loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale)
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{
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createSpecIfNotCreated();
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@@ -79,27 +147,26 @@ void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
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isDffLoaded = true;
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}
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void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 framesAmount)
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void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount)
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{
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createSpecIfNotCreated();
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ObjLoader loader = ObjLoader();
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obj = new ObjModel(t_objFile);
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obj->frameCount = framesAmount;
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obj->frames = new MeshFrame[framesAmount];
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framesCount = t_framesCount;
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frames = new MeshFrame[framesCount];
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char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
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char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
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delete[] part1;
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for (u16 i = 0; i < framesAmount; i++)
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for (u16 i = 0; i < framesCount; i++)
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{
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// obj->frames[i] = Frame();
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char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
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char *part4 = String::createWithLeadingZeros(part3); // "000001"
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char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
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char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
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loader.load(&obj->frames[i], finalPath, t_scale, false);
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loader.load(&frames[i], finalPath, t_scale, false);
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delete[] part3;
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delete[] part4;
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delete[] part5;
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@@ -109,20 +176,20 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
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delete[] part2;
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position = t_initPos;
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setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
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setVerticesReference(getFacesCount(), frames[0].getVertices());
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setDefaultColor();
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isObjLoaded = true;
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}
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void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel)
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{
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position = t_initPos;
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isSpecInitialized = true;
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obj = t_objModel;
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setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
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setDefaultColor();
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isObjLoaded = true;
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}
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// void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel)
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// {
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// position = t_initPos;
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// isSpecInitialized = true;
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// obj = t_objModel;
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// setVerticesReference(getFacesCount(), frames[0].getVertices());
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// setDefaultColor();
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// isObjLoaded = true;
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// }
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void Mesh::createSpecIfNotCreated()
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{
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@@ -147,7 +214,7 @@ u32 Mesh::getVertexCount()
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if (isMd2Loaded)
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return md2->trianglesCount * 3;
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else if (isObjLoaded)
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return obj->getFacesCount();
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return getFacesCount();
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else if (isDffLoaded)
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return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
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else
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@@ -199,7 +266,7 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
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if (isMd2Loaded)
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return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
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else if (isObjLoaded)
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return obj->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
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return getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
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else if (isDffLoaded)
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return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
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PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
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@@ -273,8 +340,8 @@ void Mesh::playAnimation(u32 t_startFrame, u32 t_endFrame)
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}
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else if (isObjLoaded == 1)
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{
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obj->animState.startFrame = t_startFrame;
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obj->animState.endFrame = t_endFrame;
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animState.startFrame = t_startFrame;
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animState.endFrame = t_endFrame;
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}
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else
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PRINT_ERR("Animation is only supported in MD2/OBJ format!");
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@@ -286,9 +353,9 @@ void Mesh::playAnimation(u32 t_startFrame, u32 t_endFrame)
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void Mesh::getFarthestVertex(Vector3 *o_result, int t_offset)
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{
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// TODO current frame
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o_result->x = obj->frames[0].getBoundingBox(t_offset).x + position.x;
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o_result->y = obj->frames[0].getBoundingBox(t_offset).y + position.y;
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o_result->z = obj->frames[0].getBoundingBox(t_offset).z + position.z;
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o_result->x = frames[animState.currentFrame].getBoundingBox(t_offset).x + position.x;
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o_result->y = frames[animState.currentFrame].getBoundingBox(t_offset).y + position.y;
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o_result->z = frames[animState.currentFrame].getBoundingBox(t_offset).z + position.z;
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}
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/** Sets texture level of details settings and CLUT settings */
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