removed obj model
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@@ -214,7 +214,7 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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VECTOR *coordinates = new VECTOR[vertCount];
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if (t_mesh->isObjLoaded)
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{
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t_mesh->obj->animate();
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t_mesh->animate();
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for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
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{
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changeTexture(t_mesh, t_mesh->getMaterial(i).getId());
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