fixed backface culling (mesh rotation)
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@@ -218,6 +218,9 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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if (!t_mesh.isDataLoaded())
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PRINT_ERR("Can't draw, because no mesh data was loaded!");
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Vector3 rotatedCamera = Vector3(*renderData.cameraPosition);
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rotatedCamera.rotate(t_mesh.rotation, true);
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if (t_mesh.getCurrentAnimationFrame() != t_mesh.getNextAnimationFrame())
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t_mesh.animate();
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for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
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@@ -229,7 +232,7 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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VECTOR *normals = new VECTOR[vertCount];
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VECTOR *coordinates = new VECTOR[vertCount];
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changeTexture(t_mesh, t_mesh.getMaterial(i).getId());
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vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
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vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
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vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
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delete[] vertices;
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delete[] normals;
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