fixed backface culling (mesh rotation)
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@@ -33,8 +33,7 @@ Ari::~Ari() {}
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void Ari::onInit()
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{
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engine->renderer->setCameraDefinitions(&camera.worldView, &camera.unitCirclePosition, camera.planes);
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engine->renderer->disableVSync();
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engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
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engine->audio.init(0);
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engine->audio.setVolume(40);
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engine->audio.loadSong("MOV-CIRC.WAV");
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@@ -49,6 +48,7 @@ void Ari::onInit()
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island.shouldBeFrustumCulled = false;
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islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
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islandAddons.shouldBeBackfaceCulled = true;
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islandAddons.rotation.x = -1.6F;
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islandAddons.position.set(0.0F, 10.0F, 20.0F);
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