fixed backface culling (mesh rotation)

This commit is contained in:
Sandro Sobczyński
2020-11-04 22:02:09 +01:00
parent d2013d4467
commit efe34c677d
2 changed files with 6 additions and 3 deletions
+2 -2
View File
@@ -33,8 +33,7 @@ Ari::~Ari() {}
void Ari::onInit()
{
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.unitCirclePosition, camera.planes);
engine->renderer->disableVSync();
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
engine->audio.init(0);
engine->audio.setVolume(40);
engine->audio.loadSong("MOV-CIRC.WAV");
@@ -49,6 +48,7 @@ void Ari::onInit()
island.shouldBeFrustumCulled = false;
islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
islandAddons.shouldBeBackfaceCulled = true;
islandAddons.rotation.x = -1.6F;
islandAddons.position.set(0.0F, 10.0F, 20.0F);