bags refactor
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@@ -29,7 +29,7 @@ class StaticPipeline : public Renderer3DPipeline {
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void onUse();
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/**
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* Render 3D data via "meshes".
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* Render 3D via "meshes".
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* This render() method is a bridge to core.render() method.
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*/
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void render(DynamicMesh* mesh, const StaPipOptions* options = nullptr);
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@@ -47,10 +47,10 @@ class StaticPipeline : public Renderer3DPipeline {
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MeshFrame* frameFrom, MeshFrame* frameTo) const;
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StaPipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
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MeshFrame* frameFrom, MeshFrame* frameTo);
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PipelineLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
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M4x4* model, MeshFrame* frameFrom,
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MeshFrame* frameTo,
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const StaPipOptions* options) const;
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StaPipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
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M4x4* model, MeshFrame* frameFrom,
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MeshFrame* frameTo,
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const StaPipOptions* options) const;
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void deallocDrawBags(StaPipBag* bag, MeshMaterial* material) const;
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void setLightingColorsCache(StaPipLightingOptions* lightingOptions);
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