bags refactor
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@@ -43,8 +43,10 @@ std::string DynPipBag::getPrint(const char* name) const {
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res << std::fixed << std::setprecision(4);
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res << std::endl;
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res << "Count: " << count << ", " << std::endl;
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res << "Vertices present: " << (vertices != nullptr ? "Yes" : "No") << ", "
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<< std::endl;
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res << "Vertices from present: " << (verticesFrom != nullptr ? "Yes" : "No")
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<< ", " << std::endl;
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res << "Vertices to present: " << (verticesTo != nullptr ? "Yes" : "No")
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<< ", " << std::endl;
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res << "Info present: " << (info != nullptr ? "Yes" : "No") << ", "
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<< std::endl;
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res << "Color present: " << (color != nullptr ? "Yes" : "No") << ", "
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@@ -54,20 +56,32 @@ std::string DynPipBag::getPrint(const char* name) const {
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res << "Lighting present: " << (lighting != nullptr ? "Yes" : "No") << ", "
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<< std::endl;
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res << "Model matrix: " << info->model->getPrint() << ", " << std::endl;
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if (color->single) {
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res << "Color single: " << color->single->getPrint() << ", " << std::endl;
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if (color->singleFrom) {
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res << "Color from single: " << color->singleFrom->getPrint() << ", "
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<< std::endl;
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res << "Color to single: " << color->singleTo->getPrint() << ", "
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<< std::endl;
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} else {
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res << "Color many: " << color->many->getPrint() << ", " << std::endl;
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res << "Color many from present: "
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<< (color->manyFrom != nullptr ? "Yes" : "No") << ", " << std::endl;
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res << "Color many to present: "
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<< (color->manyTo != nullptr ? "Yes" : "No") << ", " << std::endl;
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}
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if (texture) {
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res << "Texture coords present: "
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<< (texture->coordinates != nullptr ? "Yes" : "No") << ", "
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res << "Texture coords from present: "
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<< (texture->coordinatesFrom != nullptr ? "Yes" : "No") << ", "
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<< std::endl;
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res << "Texture coords to present: "
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<< (texture->coordinatesTo != nullptr ? "Yes" : "No") << ", "
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<< std::endl;
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res << "Texture: " << texture->texture->getPrint() << ", " << std::endl;
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}
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if (lighting) {
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res << "Lighting normals present: " << (lighting->normals ? "Yes" : "No")
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<< ", " << std::endl;
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res << "Lighting normals from present: "
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<< (lighting->normalsFrom ? "Yes" : "No") << ", " << std::endl;
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res << "Lighting normals to present: "
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<< (lighting->normalsTo ? "Yes" : "No") << ", " << std::endl;
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res << "Lighting matrix: " << lighting->lightMatrix->getPrint() << ", "
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<< std::endl;
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}
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@@ -13,8 +13,10 @@
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namespace Tyra {
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DynPipColorBag::DynPipColorBag() {
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single = nullptr;
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many = nullptr;
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singleFrom = nullptr;
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singleTo = nullptr;
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manyFrom = nullptr;
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manyTo = nullptr;
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}
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DynPipColorBag::~DynPipColorBag() {}
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@@ -0,0 +1,24 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "renderer/3d/pipeline/dynamic/bag/dynpip_lighting_bag.hpp"
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namespace Tyra {
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DynPipLightingBag::DynPipLightingBag() {
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lightMatrix = nullptr;
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normalsFrom = nullptr;
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normalsTo = nullptr;
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dirLights = nullptr;
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}
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DynPipLightingBag::~DynPipLightingBag() {}
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} // namespace Tyra
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@@ -13,7 +13,8 @@
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namespace Tyra {
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DynPipTextureBag::DynPipTextureBag() {
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coordinates = nullptr;
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coordinatesFrom = nullptr;
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coordinatesTo = nullptr;
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texture = nullptr;
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}
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+19
-21
@@ -9,15 +9,13 @@
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*/
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#include "debug/debug.hpp"
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#include "renderer/3d/pipeline/shared/bag/pipeline_lighting_bag.hpp"
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#include "renderer/3d/pipeline/shared/bag/pipeline_dir_lights_bag.hpp"
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namespace Tyra {
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PipelineLightingBag::PipelineLightingBag(const bool& manual) {
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PipelineDirLightsBag::PipelineDirLightsBag(const bool& manual) {
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isAllocated = false;
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mode = Auto;
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normals = nullptr;
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lightMatrix = nullptr;
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lightColors = nullptr;
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lightDirections = nullptr;
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if (manual) {
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@@ -27,33 +25,33 @@ PipelineLightingBag::PipelineLightingBag(const bool& manual) {
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}
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}
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PipelineLightingBag::~PipelineLightingBag() { deallocate(); }
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PipelineDirLightsBag::~PipelineDirLightsBag() { deallocate(); }
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void PipelineLightingBag::setAmbientColor(const Color& color) {
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void PipelineDirLightsBag::setAmbientColor(const Color& color) {
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TYRA_ASSERT(mode != Manual, "Ambient color cannot be set in manual mode");
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lightColors[3].set(reinterpret_cast<const Vec4&>(color));
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}
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void PipelineLightingBag::setDirectionalLightColors(Color* colors,
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const u8& count) {
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void PipelineDirLightsBag::setDirectionalLightColors(Color* colors,
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const u8& count) {
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for (u8 i = 0; i < count; i++) setDirectionalLightColor(colors[i], i);
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}
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void PipelineLightingBag::setDirectionalLightDirections(Vec4* directions,
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const u8& count) {
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void PipelineDirLightsBag::setDirectionalLightDirections(Vec4* directions,
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const u8& count) {
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for (u8 i = 0; i < count; i++) setDirectionalLightDirection(directions[i], i);
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}
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void PipelineLightingBag::setDirectionalLightColor(const Color& color,
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const u8& index) {
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void PipelineDirLightsBag::setDirectionalLightColor(const Color& color,
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const u8& index) {
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TYRA_ASSERT(mode != Manual,
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"Directional lights cannot be set in manual mode");
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TYRA_ASSERT(index < 3, "There are max 3 directional lights");
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lightColors[index].set(reinterpret_cast<const Vec4&>(color));
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}
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void PipelineLightingBag::setDirectionalLightDirection(const Vec4& direction,
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const u8& index) {
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void PipelineDirLightsBag::setDirectionalLightDirection(const Vec4& direction,
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const u8& index) {
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TYRA_ASSERT(mode != Manual,
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"Directional lights cannot be set in manual mode");
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TYRA_ASSERT(index < 3, "There are max 3 directional lights");
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@@ -61,19 +59,19 @@ void PipelineLightingBag::setDirectionalLightDirection(const Vec4& direction,
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lightDirections[index].set(direction);
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}
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void PipelineLightingBag::setLightsManually(Vec4* colors, Vec4* directions) {
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void PipelineDirLightsBag::setLightsManually(Vec4* colors, Vec4* directions) {
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deallocate();
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lightColors = colors;
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lightDirections = directions;
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mode = Manual;
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}
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void PipelineLightingBag::disableManualMode() {
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void PipelineDirLightsBag::disableManualMode() {
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allocate();
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mode = Auto;
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}
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void PipelineLightingBag::allocate() {
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void PipelineDirLightsBag::allocate() {
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if (isAllocated) return;
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lightColors = new Vec4[4];
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@@ -92,27 +90,27 @@ void PipelineLightingBag::allocate() {
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isAllocated = true;
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}
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void PipelineLightingBag::deallocate() {
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void PipelineDirLightsBag::deallocate() {
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if (!isAllocated) return;
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forceDeallocate();
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}
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void PipelineLightingBag::forceDeallocate() {
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void PipelineDirLightsBag::forceDeallocate() {
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forceDeallocateColors();
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forceDeallocateDirections();
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isAllocated = false;
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}
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void PipelineLightingBag::forceDeallocateColors() {
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void PipelineDirLightsBag::forceDeallocateColors() {
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if (lightColors != nullptr) {
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delete[] lightColors;
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lightColors = nullptr;
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}
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}
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void PipelineLightingBag::forceDeallocateDirections() {
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void PipelineDirLightsBag::forceDeallocateDirections() {
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if (lightDirections != nullptr) {
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delete[] lightDirections;
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lightDirections = nullptr;
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@@ -63,7 +63,8 @@ std::string StaPipBag::getPrint(const char* name) const {
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if (color->single) {
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res << "Color single: " << color->single->getPrint() << ", " << std::endl;
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} else {
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res << "Color many: " << color->many->getPrint() << ", " << std::endl;
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res << "Color many present: " << (color->many != nullptr ? "Yes" : "No")
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<< ", " << std::endl;
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}
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if (texture) {
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res << "Texture coords present: "
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@@ -0,0 +1,23 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "renderer/3d/pipeline/static/core/bag/stapip_lighting_bag.hpp"
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namespace Tyra {
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StaPipLightingBag::StaPipLightingBag() {
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lightMatrix = nullptr;
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normals = nullptr;
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dirLights = nullptr;
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}
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StaPipLightingBag::~StaPipLightingBag() {}
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} // namespace Tyra
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@@ -91,12 +91,13 @@ void StaPipQBufferRenderer::sendObjectData(
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_LIGHTS_MATRIX_ADDR,
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bag->lighting->lightMatrix, 3, false);
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_LIGHTS_DIRS_ADDR,
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bag->lighting->getLightDirections(), 3,
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false);
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packet2_utils_vu_add_unpack_data(
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objectDataPacket, VU1_LIGHTS_DIRS_ADDR,
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bag->lighting->dirLights->getLightDirections(), 3, false);
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_LIGHTS_COLORS_ADDR,
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bag->lighting->getLightColors(), 4, false);
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bag->lighting->dirLights->getLightColors(),
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4, false);
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}
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u8 singleColorEnabled = bag->color->single != nullptr;
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@@ -65,8 +65,10 @@ void StaPipelineCore::render(StaPipBag* bag, StaPipBagPackagesBBox* bbox) {
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(!bag->color->many && bag->lighting),
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"Multicolor is not supported with lighting, please choose one!");
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TYRA_ASSERT(
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!bag->lighting || (bag->lighting->lightMatrix && bag->lighting->normals),
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"If you want lighting, please provide light matrix and normals!");
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!bag->lighting || (bag->lighting->lightMatrix && bag->lighting->normals &&
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bag->lighting->dirLights),
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"If you want lighting, please provide light matrix normals and dir "
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"lights!");
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TYRA_ASSERT(
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!bag->texture || (bag->texture->texture && bag->texture->coordinates),
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"If you want texture, please provide texture and coordinates!");
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@@ -163,7 +163,7 @@ StaPipTextureBag* StaticPipeline::getTextureBag(DynamicMesh* mesh,
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return result;
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}
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PipelineLightingBag* StaticPipeline::getLightingBag(
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StaPipLightingBag* StaticPipeline::getLightingBag(
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DynamicMesh* mesh, MeshMaterial* material, M4x4* model,
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MeshFrame* frameFrom, MeshFrame* frameTo,
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const StaPipOptions* options) const {
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@@ -171,11 +171,14 @@ PipelineLightingBag* StaticPipeline::getLightingBag(
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options->lighting == nullptr)
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return nullptr;
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auto* result = new PipelineLightingBag(true);
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auto* result = new StaPipLightingBag();
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auto* dirLightsBag = new PipelineDirLightsBag(true);
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result->dirLights = dirLightsBag;
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result->lightMatrix = model;
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result->setLightsManually(colorsCache,
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options->lighting->directionalDirections);
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result->dirLights->setLightsManually(
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colorsCache, options->lighting->directionalDirections);
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result->normals = new Vec4[material->getFacesCount()];
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@@ -215,6 +218,7 @@ void StaticPipeline::deallocDrawBags(StaPipBag* bag,
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if (bag->lighting) {
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delete[] bag->lighting->normals;
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delete bag->lighting->dirLights;
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delete bag->lighting;
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}
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