added adpcm support

This commit is contained in:
Sandro Sobczyński
2020-11-10 19:31:30 +01:00
parent ac7a04b669
commit f3a1bcb47d
4 changed files with 337 additions and 254 deletions
+115 -34
View File
@@ -11,61 +11,142 @@
#ifndef _TYRA_AUDIO_
#define _TYRA_AUDIO_
#include "../models/audio_listener.hpp"
#include <tamtypes.h>
#include <stdio.h>
#include <audsrv.h>
#include <kernel.h>
#include "../models/audio_listener.hpp"
#include <vector>
#define STACK_SIZE 8 * 1024
struct AudioListenerRef
{
AudioListener *listener;
u32 id;
};
/** Class responsible for audio playing */
/**
* Class responsible for audio playing.
* There are two main features:
* - WAV song (background music)
* - ADPCM samples
*/
class Audio
{
public:
/** Constructor is called by the engine. */
Audio();
~Audio();
u8 isTrackDone;
ee_sema_t sema;
int fillbufferSema;
// Song
void init(u32 t_listenersAmount);
void play();
void stop();
void loadSong(char *t_filename);
void test();
void unloadSong();
void setVolume(u8 t_volume);
void addListener(AudioListener *t_listener);
/**
* Load 24bit 22050Hz Stereo WAV.
* Can be used multiple times for song switching.
* @param t_path Example: "song.wav" or "folder/song.wav"
*/
void loadSong(char *t_path);
void playSong();
void stopSong();
/**
* Set song volume.
* @param t_vol Value 0-100
*/
void setSongVolume(const u8 &t_vol);
/**
* If you want to synchronize some actions with
* background song, add audio listener.
* @returns Listener id.
*/
u32 addSongListener(AudioListener *t_listener);
/** Remove song listener. */
void removeSongListener(const u32 &t_id);
const u8 &isSongPlaying() const { return songPlaying; }
const u8 &isSongLoaded() const { return songLoaded; }
const u8 &isSongInLoop() const { return songInLoop; }
u32 getSongListenersCount() const { return songListeners.size(); }
const u8 &getVolume() const { return volume; }
/**
* Set song loop/noloop.
* @param t_set false - noloop, true - loop
*/
void setSongLoop(const u8 &t_set) { songInLoop = t_set; }
// ADPCM
/**
* Load ADPCM sample.
* @param t_path Example: "hit.adpcm" or "folder/jump.adpcm"
*/
audsrv_adpcm_t *loadADPCM(char *t_path);
/**
* Play ADPCM sample.
* ADPCM sample can't be stopped.
* @param t_adpcm ADPCM data, created by loadADPCM();
*/
void playADPCM(audsrv_adpcm_t *t_adpcm);
/**
* Play ADPCM sample.
* ADPCM sample can't be stopped.
* @param t_adpcm ADPCM data, created by loadADPCM();
* @param t_ch Channel (0-23). Type -1 for use any free channel.
*/
void playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch);
/**
* Set ADPCM volume.
* @param t_vol Value 0-100
* @param t_ch Channel (0-23)
*/
void setADPCMVolume(u8 t_vol, const s8 &t_ch) { audsrv_adpcm_set_volume(t_ch, t_vol); }
// Other
/**
* Start audio thread.
* Do not call this method unless you know what you do.
* Should be called by engine.
*/
void startThread();
const u8 isPlaying() const { return shouldPlay; }
private:
void work();
static void audioThread();
u8 isInitialized, shouldPlay, songLoaded, isVolumeSet, latestVolume, isADPCMLoaded;
audsrv_adpcm_t adpcmSettings;
ee_thread_t audioThreadAttr;
u8 audioThreadStack[STACK_SIZE] ALIGNED(16);
int audioThreadId;
u8 songLoaded, volume, realVolume, songPlaying, songInLoop, songFinished;
std::vector<AudioListenerRef> songListeners;
FILE *wav;
audsrv_fmt_t format;
char wavChunk[2048];
s32 chunkReadStatus;
u8 threadStack[8 * 1024] __attribute__((aligned(16)));
u32 getThreadStackSize() { return 8 * 1024; }
u32 getSongBufferSize() { return 4 * 1024; }
ee_thread_t thread;
int threadId;
ee_sema_t sema;
s32 fillbufferSema;
void setSongFormat();
void unloadSong();
void rewindSongToStart();
AudioListener **listeners;
u32 listenersAmount;
u32 addedListeners;
void initSema();
void loadModules();
void initAUDSRV();
u8 *sample1;
u32 adpcmFileSize;
int ret;
char chunk[2048];
FILE *wav;
audsrv_fmt_t format;
static int fillbuffer(void *arg);
void threadLoop();
static void audioThread();
};
#endif
+217 -212
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@@ -9,31 +9,34 @@
*/
#include "../include/modules/audio.hpp"
#include <loadfile.h>
#include "../include/utils/string.hpp"
#include "../include/utils/debug.hpp"
#define SONG_NAME "MOV-CIRC.WAV"
const int AUDSRV_BUFFER_SIZE = 1024 * 4;
#include <loadfile.h>
#include <cstdlib>
// ----
// Constructors/Destructors
// ----
Audio *audioRef;
Audio::Audio()
{
addedListeners = 0;
isInitialized = 0;
songLoaded = 0;
isVolumeSet = 0;
shouldPlay = 0;
isADPCMLoaded = false;
// We must set it to 0 on songStop();
realVolume = 100;
volume = 100;
chunkReadStatus = 0;
songLoaded = false;
songPlaying = false;
songInLoop = false;
songFinished = false;
audioRef = this;
initSema();
loadModules();
initAUDSRV();
setSongFormat();
}
Audio::~Audio() {}
@@ -42,247 +45,249 @@ Audio::~Audio() {}
// Methods
// ----
/** Initialize audio module
*
* - Initialize threading semaphore
* - Load modules
* - Initialize AUDSRV
* - Load background song
void Audio::loadSong(char *t_path)
{
if (songLoaded)
unloadSong();
char *fullFilename = String::createConcatenated("host:", t_path);
wav = fopen(fullFilename, "rb");
delete[] fullFilename;
if (wav == NULL)
PRINT_ERR("Failed to open wav file!");
else
{
rewindSongToStart();
songLoaded = true;
PRINT_LOG("Song loaded!");
}
}
void Audio::playSong()
{
if (!songLoaded)
PRINT_ERR("Cant play song because was not loaded!");
volume = realVolume;
songPlaying = true;
}
void Audio::stopSong()
{
volume = 0;
audsrv_set_volume(volume);
songPlaying = false;
}
void Audio::setSongVolume(const u8 &t_vol)
{
realVolume = t_vol;
if (songPlaying)
volume = t_vol;
audsrv_set_volume(volume);
}
u32 Audio::addSongListener(AudioListener *t_listener)
{
AudioListenerRef ref;
ref.id = rand() % 1000000;
ref.listener = t_listener;
songListeners.push_back(ref);
return ref.id;
}
void Audio::removeSongListener(const u32 &t_id)
{
s32 index = -1;
for (u32 i = 0; i < songListeners.size(); i++)
if (songListeners[i].id == t_id)
{
index = i;
break;
}
if (index == -1)
PRINT_ERR("Cant remove listener because given id was not found!");
songListeners.erase(songListeners.begin() + index);
}
// ADPCM
audsrv_adpcm_t *Audio::loadADPCM(char *t_path)
{
char *fullFilename = String::createConcatenated("host:", t_path);
FILE *file = fopen(fullFilename, "rb");
delete[] fullFilename;
fseek(file, 0L, SEEK_END);
u32 adpcmFileSize = ftell(file);
u8 data[adpcmFileSize];
rewind(file);
fread(data, sizeof(u8), adpcmFileSize, file);
audsrv_adpcm_t *result = new audsrv_adpcm_t();
result->size = 0;
result->buffer = 0;
result->loop = 0;
result->pitch = 0;
result->channels = 0;
if (audsrv_load_adpcm(result, data, adpcmFileSize))
{
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
PRINT_ERR("audsrv_load_adpcm() failed!");
}
fclose(file);
return result;
}
void Audio::playADPCM(audsrv_adpcm_t *t_adpcm)
{
if (audsrv_play_adpcm(t_adpcm))
{
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
PRINT_ERR("audsrv_play_adpcm() failed!");
}
}
void Audio::playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch)
{
if (audsrv_ch_play_adpcm(t_ch, t_adpcm))
{
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
PRINT_ERR("audsrv_play_adpcm() failed!");
}
}
// Other
void Audio::startThread()
{
PRINT_LOG("Creating audio thread");
extern void *_gp;
thread.func = (void *)Audio::audioThread;
thread.stack = threadStack;
thread.stack_size = getThreadStackSize();
thread.gp_reg = (void *)&_gp;
thread.initial_priority = 0x17;
if ((threadId = CreateThread(&thread)) < 0)
PRINT_ERR("Create audio thread failed!");
PRINT_LOG("Audio thread created");
StartThread(threadId, NULL);
PRINT_LOG("Audio thread started");
}
/** Main thread loop */
void Audio::threadLoop()
{
if (!songPlaying || !songLoaded)
return;
if (songFinished)
{
if (songInLoop)
{
printf("Audio: Song finished. Running again.\n");
for (u32 i = 0; i < getSongListenersCount(); i++)
songListeners[i].listener->onAudioFinish();
rewindSongToStart();
}
else
return;
}
if (chunkReadStatus > 0)
{
WaitSema(fillbufferSema); // wait until previous chunk wasn't finished
audsrv_play_audio(wavChunk, chunkReadStatus);
for (u32 i = 0; i < getSongListenersCount(); i++)
songListeners[i].listener->onAudioTick();
}
chunkReadStatus = fread(wavChunk, 1, sizeof(wavChunk), wav);
if (chunkReadStatus < (s32)sizeof(wavChunk))
songFinished = true;
}
/**
* Close file.
* Delete song path from memory.
*/
void Audio::init(u32 t_listenersAmount)
void Audio::unloadSong()
{
PRINT_LOG("Initialize audio module started");
listenersAmount = t_listenersAmount;
listeners = new AudioListener *[t_listenersAmount];
isInitialized = true;
latestVolume = 100;
PRINT_LOG("Audio module initialized!");
songLoaded = false;
fclose(wav);
}
void Audio::addListener(AudioListener *t_listener)
/** Set WAV format to 16bit, 22050Hz, stereo. */
void Audio::setSongFormat()
{
listeners[addedListeners++] = t_listener;
format.bits = 16;
format.freq = 22050;
format.channels = 2;
audsrv_set_format(&format);
}
/** Initialize threading semaphore */
/** Fseek on wav. */
void Audio::rewindSongToStart()
{
if (wav != NULL)
fseek(wav, 0x30, SEEK_SET);
songFinished = false;
}
/** Initialize semaphore which will wait until chunk of the song is not finished. */
void Audio::initSema()
{
PRINT_LOG("Creating semaphore started");
PRINT_LOG("Creating audio semaphore");
sema.init_count = 0;
sema.max_count = 1;
sema.option = 0;
fillbufferSema = CreateSema(&sema);
PRINT_LOG("Semaphore created");
PRINT_LOG("Audio semaphore created");
}
/** Load LIBSD and AUDSRV */
/** Load LIBSD and AUDSRV modules */
void Audio::loadModules()
{
PRINT_LOG("Modules loading started (LIBSD, AUDSRV)");
ret = SifLoadModule("rom0:LIBSD", 0, NULL);
int ret = SifLoadModule("rom0:LIBSD", 0, NULL);
if (ret == -203)
PRINT_ERR("LIBSD loading failed!");
ret = SifLoadModule("host:AUDSRV.IRX", 0, NULL);
if (ret == -203)
PRINT_ERR("AUDSRV.IRX loading failed!");
PRINT_LOG("Modules loaded");
PRINT_LOG("Audio modules loaded");
}
/** Initialize AUDSRV and install fillbuffer callback */
/**
* Initialize AUDSRV main and ADPCM module.
* Install AUDSRV callback.
*/
void Audio::initAUDSRV()
{
PRINT_LOG("Initialize AUDSRV started");
ret = audsrv_init();
PRINT_LOG("Initializing AUDSRV");
int ret = audsrv_init();
if (ret != 0)
{
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
PRINT_ERR("Failed to initialize AUDSRV!");
}
ret = audsrv_adpcm_init();
if (ret != 0)
{
PRINT_ERR("Failed to initialize AUDSRV!");
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
PRINT_ERR("Failed to initialize AUDSRV ADPCM!");
}
else
ret = audsrv_on_fillbuf(getSongBufferSize(), (audsrv_callback_t)iSignalSema, (void *)fillbufferSema);
if (ret != 0)
{
ret = audsrv_on_fillbuf(AUDSRV_BUFFER_SIZE, Audio::fillbuffer, (void *)fillbufferSema);
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
PRINT_ERR("Failed to initialize AUDSRV fillbuffer!");
}
PRINT_LOG("AUDSRV initialized!");
}
}
/** Set audio format, volume and load song */
void Audio::loadSong(char *t_filename)
{
if (!isInitialized)
{
PRINT_ERR("Please initialize audio class first!");
return;
}
PRINT_LOG("Song loading started");
format.bits = 16;
format.freq = 22050;
format.channels = 2;
char *fullFilename = String::createConcatenated("host:", t_filename);
int err = audsrv_set_format(&format);
if (err == 0)
{
PRINT_LOG("Audio format set");
if (!isVolumeSet)
setVolume(MAX_VOLUME);
PRINT_LOG("Opening song file: " SONG_NAME);
wav = fopen(fullFilename, "rb");
delete[] fullFilename;
if (wav == NULL)
{
PRINT_ERR("Failed to open wav file!");
audsrv_quit();
}
else
{
fseek(wav, 0x30, SEEK_SET);
songLoaded = 1;
PRINT_LOG("Song loaded!");
}
}
else
{
PRINT_ERR("Failed to set audio format!");
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
}
}
void Audio::setVolume(u8 t_volume)
{
audsrv_set_volume(t_volume);
latestVolume = t_volume;
isVolumeSet = true;
}
/** Create and start audio thread. */
void Audio::startThread()
{
PRINT_LOG("Creating audio thread");
extern void *_gp;
audioThreadAttr.func = (void *)Audio::audioThread;
audioThreadAttr.stack = audioThreadStack;
audioThreadAttr.stack_size = STACK_SIZE;
audioThreadAttr.gp_reg = (void *)&_gp;
audioThreadAttr.initial_priority = 0x17;
if ((audioThreadId = CreateThread(&audioThreadAttr)) < 0)
PRINT_ERR("Create audio thread failed!");
PRINT_LOG("Audio thread created");
StartThread(audioThreadId, NULL);
PRINT_LOG("Audio thread started");
}
/** Play song and run it again on finish */
void Audio::work()
{
if (isADPCMLoaded)
{
if (audsrv_load_adpcm(&adpcmSettings, sample1, adpcmFileSize))
PRINT_ERR("audsrv_load_adpcm() failed!");
if (audsrv_play_adpcm(&adpcmSettings))
PRINT_ERR("audsrv_play_adpcm() failed!");
isADPCMLoaded = false;
}
if (!shouldPlay)
return;
if (!isTrackDone)
{
ret = fread(chunk, 1, sizeof(chunk), wav);
if (ret > 0)
{
WaitSema(fillbufferSema);
audsrv_play_audio(chunk, ret);
}
if (ret < (int)sizeof(chunk))
{
isTrackDone = true;
return;
}
for (u32 i = 0; i < addedListeners; i++)
listeners[i]->onAudioTick();
}
else
{
PRINT_LOG("Song " SONG_NAME " finished. Running again...");
for (u32 i = 0; i < addedListeners; i++)
listeners[i]->onAudioFinish();
fseek(wav, 0x30, SEEK_SET);
isTrackDone = false;
}
}
/** Unload audio module by closing file stream and stopping AUDSRV */
void Audio::unloadSong()
{
PRINT_LOG("Song unloaded");
fclose(wav);
}
void Audio::test()
{
// audsrv_adpcm_set_volume(100);
FILE *file = fopen("host:ziobro.adpcm", "rb");
fseek(file, 0L, SEEK_END);
adpcmFileSize = ftell(file);
sample1 = new u8[adpcmFileSize];
rewind(file);
fread(sample1, sizeof(u8), adpcmFileSize, file);
fclose(file);
adpcmSettings.size = 0;
adpcmSettings.buffer = 0;
adpcmSettings.loop = 0;
adpcmSettings.pitch = 0;
adpcmSettings.channels = 0;
isADPCMLoaded = true;
}
void Audio::play()
{
if (!isInitialized)
{
PRINT_ERR("Please initialize audio class first!");
return;
}
if (!shouldPlay)
{
shouldPlay = 1;
audsrv_set_volume(latestVolume);
}
}
void Audio::stop()
{
if (!isInitialized)
{
PRINT_ERR("Please initialize audio class first!");
return;
}
if (shouldPlay)
{
shouldPlay = 0;
audsrv_set_volume(0);
}
}
// ---
/**
* Do not call this function.
* This is a audio thread, runned by AudioThread::start()
* This is a audio thread, runned by engine
*/
void Audio::audioThread()
{
while (true)
audioRef->work();
}
/**
* Do not call this function.
* This is a static callback function
* for AUDSRV fillbuffer (semaphore)
*/
int Audio::fillbuffer(void *arg)
{
iSignalSema((int)arg);
return 0;
audioRef->threadLoop();
}
+4 -9
View File
@@ -33,10 +33,9 @@ Ari::~Ari() {}
void Ari::onInit()
{
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
engine->audio.init(0);
engine->audio.setVolume(60);
engine->audio.setSongVolume(60);
engine->audio.loadSong("MOV-CIRC.WAV");
adpcm = engine->audio.loadADPCM("ziobro.adpcm");
texRepo = engine->renderer->getTextureRepository();
island.loadDff("sunnyisl/", "sunnyisl", 0.1F, false);
@@ -78,7 +77,7 @@ void Ari::onInit()
// texRepo->addByMesh("ari/", player.mesh);
// engine->audio.play();
engine->audio.playSong();
}
void Ari::initBulb()
@@ -91,12 +90,8 @@ void Ari::onUpdate()
{
if (engine->pad.isCrossClicked)
{
engine->audio.test();
engine->audio.stop();
engine->audio.unloadSong();
engine->audio.loadSong("nob-else.wav");
engine->audio.play();
engine->audio.playADPCM(adpcm);
printf("FPS:%f\n", engine->fps);
}
camera.update(engine->pad, player.mesh);
+2
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@@ -12,6 +12,7 @@
#define _ARI_
#include <tamtypes.h>
#include <audsrv.h>
#include <game.hpp>
#include <engine.hpp>
#include "objects/player.hpp"
@@ -38,6 +39,7 @@ private:
Player player;
Mesh island, islandAddons, skybox;
Mesh *waterFloors;
audsrv_adpcm_t *adpcm;
Point *spirals;
Camera camera;
TextureRepository *texRepo;