added adpcm support
This commit is contained in:
@@ -11,61 +11,142 @@
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#ifndef _TYRA_AUDIO_
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#define _TYRA_AUDIO_
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#include "../models/audio_listener.hpp"
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#include <tamtypes.h>
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#include <stdio.h>
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#include <audsrv.h>
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#include <kernel.h>
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#include "../models/audio_listener.hpp"
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#include <vector>
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#define STACK_SIZE 8 * 1024
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struct AudioListenerRef
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{
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AudioListener *listener;
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u32 id;
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};
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/** Class responsible for audio playing */
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/**
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* Class responsible for audio playing.
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* There are two main features:
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* - WAV song (background music)
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* - ADPCM samples
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*/
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class Audio
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{
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public:
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/** Constructor is called by the engine. */
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Audio();
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~Audio();
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u8 isTrackDone;
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ee_sema_t sema;
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int fillbufferSema;
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// Song
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void init(u32 t_listenersAmount);
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void play();
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void stop();
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void loadSong(char *t_filename);
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void test();
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void unloadSong();
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void setVolume(u8 t_volume);
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void addListener(AudioListener *t_listener);
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/**
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* Load 24bit 22050Hz Stereo WAV.
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* Can be used multiple times for song switching.
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* @param t_path Example: "song.wav" or "folder/song.wav"
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*/
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void loadSong(char *t_path);
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void playSong();
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void stopSong();
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/**
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* Set song volume.
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* @param t_vol Value 0-100
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*/
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void setSongVolume(const u8 &t_vol);
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/**
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* If you want to synchronize some actions with
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* background song, add audio listener.
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* @returns Listener id.
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*/
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u32 addSongListener(AudioListener *t_listener);
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/** Remove song listener. */
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void removeSongListener(const u32 &t_id);
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const u8 &isSongPlaying() const { return songPlaying; }
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const u8 &isSongLoaded() const { return songLoaded; }
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const u8 &isSongInLoop() const { return songInLoop; }
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u32 getSongListenersCount() const { return songListeners.size(); }
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const u8 &getVolume() const { return volume; }
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/**
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* Set song loop/noloop.
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* @param t_set false - noloop, true - loop
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*/
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void setSongLoop(const u8 &t_set) { songInLoop = t_set; }
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// ADPCM
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/**
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* Load ADPCM sample.
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* @param t_path Example: "hit.adpcm" or "folder/jump.adpcm"
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*/
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audsrv_adpcm_t *loadADPCM(char *t_path);
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/**
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* Play ADPCM sample.
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* ADPCM sample can't be stopped.
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* @param t_adpcm ADPCM data, created by loadADPCM();
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*/
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void playADPCM(audsrv_adpcm_t *t_adpcm);
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/**
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* Play ADPCM sample.
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* ADPCM sample can't be stopped.
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* @param t_adpcm ADPCM data, created by loadADPCM();
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* @param t_ch Channel (0-23). Type -1 for use any free channel.
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*/
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void playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch);
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/**
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* Set ADPCM volume.
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* @param t_vol Value 0-100
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* @param t_ch Channel (0-23)
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*/
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void setADPCMVolume(u8 t_vol, const s8 &t_ch) { audsrv_adpcm_set_volume(t_ch, t_vol); }
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// Other
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/**
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* Start audio thread.
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* Do not call this method unless you know what you do.
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* Should be called by engine.
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*/
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void startThread();
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const u8 isPlaying() const { return shouldPlay; }
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private:
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void work();
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static void audioThread();
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u8 isInitialized, shouldPlay, songLoaded, isVolumeSet, latestVolume, isADPCMLoaded;
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audsrv_adpcm_t adpcmSettings;
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ee_thread_t audioThreadAttr;
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u8 audioThreadStack[STACK_SIZE] ALIGNED(16);
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int audioThreadId;
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u8 songLoaded, volume, realVolume, songPlaying, songInLoop, songFinished;
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std::vector<AudioListenerRef> songListeners;
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FILE *wav;
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audsrv_fmt_t format;
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char wavChunk[2048];
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s32 chunkReadStatus;
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u8 threadStack[8 * 1024] __attribute__((aligned(16)));
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u32 getThreadStackSize() { return 8 * 1024; }
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u32 getSongBufferSize() { return 4 * 1024; }
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ee_thread_t thread;
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int threadId;
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ee_sema_t sema;
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s32 fillbufferSema;
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void setSongFormat();
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void unloadSong();
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void rewindSongToStart();
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AudioListener **listeners;
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u32 listenersAmount;
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u32 addedListeners;
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void initSema();
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void loadModules();
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void initAUDSRV();
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u8 *sample1;
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u32 adpcmFileSize;
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int ret;
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char chunk[2048];
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FILE *wav;
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audsrv_fmt_t format;
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static int fillbuffer(void *arg);
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void threadLoop();
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static void audioThread();
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};
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#endif
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+216
-211
@@ -9,31 +9,34 @@
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*/
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#include "../include/modules/audio.hpp"
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#include <loadfile.h>
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#include "../include/utils/string.hpp"
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#include "../include/utils/debug.hpp"
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#define SONG_NAME "MOV-CIRC.WAV"
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const int AUDSRV_BUFFER_SIZE = 1024 * 4;
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#include <loadfile.h>
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#include <cstdlib>
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// ----
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// Constructors/Destructors
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// ----
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Audio *audioRef;
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Audio::Audio()
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{
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addedListeners = 0;
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isInitialized = 0;
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songLoaded = 0;
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isVolumeSet = 0;
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shouldPlay = 0;
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isADPCMLoaded = false;
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// We must set it to 0 on songStop();
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realVolume = 100;
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volume = 100;
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chunkReadStatus = 0;
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songLoaded = false;
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songPlaying = false;
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songInLoop = false;
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songFinished = false;
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audioRef = this;
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initSema();
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loadModules();
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initAUDSRV();
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setSongFormat();
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}
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Audio::~Audio() {}
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@@ -42,247 +45,249 @@ Audio::~Audio() {}
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// Methods
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// ----
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/** Initialize audio module
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*
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* - Initialize threading semaphore
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* - Load modules
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* - Initialize AUDSRV
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* - Load background song
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void Audio::loadSong(char *t_path)
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{
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if (songLoaded)
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unloadSong();
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char *fullFilename = String::createConcatenated("host:", t_path);
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wav = fopen(fullFilename, "rb");
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delete[] fullFilename;
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if (wav == NULL)
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PRINT_ERR("Failed to open wav file!");
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else
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{
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rewindSongToStart();
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songLoaded = true;
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PRINT_LOG("Song loaded!");
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}
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}
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void Audio::playSong()
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{
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if (!songLoaded)
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PRINT_ERR("Cant play song because was not loaded!");
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volume = realVolume;
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songPlaying = true;
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}
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void Audio::stopSong()
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{
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volume = 0;
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audsrv_set_volume(volume);
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songPlaying = false;
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}
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void Audio::setSongVolume(const u8 &t_vol)
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{
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realVolume = t_vol;
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if (songPlaying)
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volume = t_vol;
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audsrv_set_volume(volume);
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}
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u32 Audio::addSongListener(AudioListener *t_listener)
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{
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AudioListenerRef ref;
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ref.id = rand() % 1000000;
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ref.listener = t_listener;
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songListeners.push_back(ref);
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return ref.id;
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}
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void Audio::removeSongListener(const u32 &t_id)
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{
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s32 index = -1;
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for (u32 i = 0; i < songListeners.size(); i++)
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if (songListeners[i].id == t_id)
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{
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index = i;
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break;
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}
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if (index == -1)
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PRINT_ERR("Cant remove listener because given id was not found!");
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songListeners.erase(songListeners.begin() + index);
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}
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// ADPCM
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audsrv_adpcm_t *Audio::loadADPCM(char *t_path)
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{
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char *fullFilename = String::createConcatenated("host:", t_path);
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FILE *file = fopen(fullFilename, "rb");
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delete[] fullFilename;
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fseek(file, 0L, SEEK_END);
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u32 adpcmFileSize = ftell(file);
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u8 data[adpcmFileSize];
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rewind(file);
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fread(data, sizeof(u8), adpcmFileSize, file);
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audsrv_adpcm_t *result = new audsrv_adpcm_t();
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result->size = 0;
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result->buffer = 0;
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result->loop = 0;
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result->pitch = 0;
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result->channels = 0;
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if (audsrv_load_adpcm(result, data, adpcmFileSize))
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{
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printf("AUDSRV returned error string: %s", audsrv_get_error_string());
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PRINT_ERR("audsrv_load_adpcm() failed!");
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}
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fclose(file);
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return result;
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}
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void Audio::playADPCM(audsrv_adpcm_t *t_adpcm)
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{
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if (audsrv_play_adpcm(t_adpcm))
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{
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printf("AUDSRV returned error string: %s", audsrv_get_error_string());
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PRINT_ERR("audsrv_play_adpcm() failed!");
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}
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}
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void Audio::playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch)
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{
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if (audsrv_ch_play_adpcm(t_ch, t_adpcm))
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{
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printf("AUDSRV returned error string: %s", audsrv_get_error_string());
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PRINT_ERR("audsrv_play_adpcm() failed!");
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}
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}
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// Other
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void Audio::startThread()
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{
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PRINT_LOG("Creating audio thread");
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extern void *_gp;
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thread.func = (void *)Audio::audioThread;
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thread.stack = threadStack;
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thread.stack_size = getThreadStackSize();
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thread.gp_reg = (void *)&_gp;
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thread.initial_priority = 0x17;
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if ((threadId = CreateThread(&thread)) < 0)
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PRINT_ERR("Create audio thread failed!");
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PRINT_LOG("Audio thread created");
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StartThread(threadId, NULL);
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PRINT_LOG("Audio thread started");
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}
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/** Main thread loop */
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void Audio::threadLoop()
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{
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if (!songPlaying || !songLoaded)
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return;
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if (songFinished)
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{
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if (songInLoop)
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{
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printf("Audio: Song finished. Running again.\n");
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for (u32 i = 0; i < getSongListenersCount(); i++)
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songListeners[i].listener->onAudioFinish();
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rewindSongToStart();
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}
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else
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return;
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}
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if (chunkReadStatus > 0)
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{
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WaitSema(fillbufferSema); // wait until previous chunk wasn't finished
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audsrv_play_audio(wavChunk, chunkReadStatus);
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for (u32 i = 0; i < getSongListenersCount(); i++)
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songListeners[i].listener->onAudioTick();
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}
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chunkReadStatus = fread(wavChunk, 1, sizeof(wavChunk), wav);
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if (chunkReadStatus < (s32)sizeof(wavChunk))
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songFinished = true;
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}
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/**
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* Close file.
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* Delete song path from memory.
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*/
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void Audio::init(u32 t_listenersAmount)
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void Audio::unloadSong()
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{
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PRINT_LOG("Initialize audio module started");
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listenersAmount = t_listenersAmount;
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listeners = new AudioListener *[t_listenersAmount];
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isInitialized = true;
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latestVolume = 100;
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PRINT_LOG("Audio module initialized!");
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songLoaded = false;
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fclose(wav);
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}
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void Audio::addListener(AudioListener *t_listener)
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/** Set WAV format to 16bit, 22050Hz, stereo. */
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void Audio::setSongFormat()
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{
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listeners[addedListeners++] = t_listener;
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format.bits = 16;
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format.freq = 22050;
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format.channels = 2;
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audsrv_set_format(&format);
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}
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/** Initialize threading semaphore */
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/** Fseek on wav. */
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void Audio::rewindSongToStart()
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{
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if (wav != NULL)
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fseek(wav, 0x30, SEEK_SET);
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songFinished = false;
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}
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/** Initialize semaphore which will wait until chunk of the song is not finished. */
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void Audio::initSema()
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{
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PRINT_LOG("Creating semaphore started");
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PRINT_LOG("Creating audio semaphore");
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sema.init_count = 0;
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sema.max_count = 1;
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sema.option = 0;
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fillbufferSema = CreateSema(&sema);
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PRINT_LOG("Semaphore created");
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PRINT_LOG("Audio semaphore created");
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}
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/** Load LIBSD and AUDSRV */
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/** Load LIBSD and AUDSRV modules */
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void Audio::loadModules()
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{
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PRINT_LOG("Modules loading started (LIBSD, AUDSRV)");
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ret = SifLoadModule("rom0:LIBSD", 0, NULL);
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int ret = SifLoadModule("rom0:LIBSD", 0, NULL);
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if (ret == -203)
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PRINT_ERR("LIBSD loading failed!");
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ret = SifLoadModule("host:AUDSRV.IRX", 0, NULL);
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if (ret == -203)
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PRINT_ERR("AUDSRV.IRX loading failed!");
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PRINT_LOG("Modules loaded");
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PRINT_LOG("Audio modules loaded");
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}
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/** Initialize AUDSRV and install fillbuffer callback */
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/**
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* Initialize AUDSRV main and ADPCM module.
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* Install AUDSRV callback.
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*/
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void Audio::initAUDSRV()
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{
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PRINT_LOG("Initialize AUDSRV started");
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ret = audsrv_init();
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PRINT_LOG("Initializing AUDSRV");
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int ret = audsrv_init();
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if (ret != 0)
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{
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printf("AUDSRV returned error string: %s", audsrv_get_error_string());
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PRINT_ERR("Failed to initialize AUDSRV!");
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}
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ret = audsrv_adpcm_init();
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if (ret != 0)
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{
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PRINT_ERR("Failed to initialize AUDSRV!");
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printf("AUDSRV returned error string: %s", audsrv_get_error_string());
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PRINT_ERR("Failed to initialize AUDSRV ADPCM!");
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}
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else
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ret = audsrv_on_fillbuf(getSongBufferSize(), (audsrv_callback_t)iSignalSema, (void *)fillbufferSema);
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if (ret != 0)
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{
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ret = audsrv_on_fillbuf(AUDSRV_BUFFER_SIZE, Audio::fillbuffer, (void *)fillbufferSema);
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PRINT_LOG("AUDSRV initialized!");
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}
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}
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/** Set audio format, volume and load song */
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void Audio::loadSong(char *t_filename)
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{
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if (!isInitialized)
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{
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PRINT_ERR("Please initialize audio class first!");
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return;
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}
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PRINT_LOG("Song loading started");
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format.bits = 16;
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format.freq = 22050;
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format.channels = 2;
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char *fullFilename = String::createConcatenated("host:", t_filename);
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int err = audsrv_set_format(&format);
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if (err == 0)
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{
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PRINT_LOG("Audio format set");
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if (!isVolumeSet)
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setVolume(MAX_VOLUME);
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PRINT_LOG("Opening song file: " SONG_NAME);
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wav = fopen(fullFilename, "rb");
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delete[] fullFilename;
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if (wav == NULL)
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{
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PRINT_ERR("Failed to open wav file!");
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audsrv_quit();
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}
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else
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{
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fseek(wav, 0x30, SEEK_SET);
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songLoaded = 1;
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PRINT_LOG("Song loaded!");
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}
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}
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else
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{
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PRINT_ERR("Failed to set audio format!");
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printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
PRINT_ERR("Failed to initialize AUDSRV fillbuffer!");
|
||||
}
|
||||
PRINT_LOG("AUDSRV initialized!");
|
||||
}
|
||||
|
||||
void Audio::setVolume(u8 t_volume)
|
||||
{
|
||||
audsrv_set_volume(t_volume);
|
||||
latestVolume = t_volume;
|
||||
isVolumeSet = true;
|
||||
}
|
||||
|
||||
/** Create and start audio thread. */
|
||||
void Audio::startThread()
|
||||
{
|
||||
PRINT_LOG("Creating audio thread");
|
||||
extern void *_gp;
|
||||
audioThreadAttr.func = (void *)Audio::audioThread;
|
||||
audioThreadAttr.stack = audioThreadStack;
|
||||
audioThreadAttr.stack_size = STACK_SIZE;
|
||||
audioThreadAttr.gp_reg = (void *)&_gp;
|
||||
audioThreadAttr.initial_priority = 0x17;
|
||||
if ((audioThreadId = CreateThread(&audioThreadAttr)) < 0)
|
||||
PRINT_ERR("Create audio thread failed!");
|
||||
PRINT_LOG("Audio thread created");
|
||||
StartThread(audioThreadId, NULL);
|
||||
PRINT_LOG("Audio thread started");
|
||||
}
|
||||
|
||||
/** Play song and run it again on finish */
|
||||
void Audio::work()
|
||||
{
|
||||
if (isADPCMLoaded)
|
||||
{
|
||||
if (audsrv_load_adpcm(&adpcmSettings, sample1, adpcmFileSize))
|
||||
PRINT_ERR("audsrv_load_adpcm() failed!");
|
||||
if (audsrv_play_adpcm(&adpcmSettings))
|
||||
PRINT_ERR("audsrv_play_adpcm() failed!");
|
||||
isADPCMLoaded = false;
|
||||
}
|
||||
if (!shouldPlay)
|
||||
return;
|
||||
if (!isTrackDone)
|
||||
{
|
||||
ret = fread(chunk, 1, sizeof(chunk), wav);
|
||||
if (ret > 0)
|
||||
{
|
||||
WaitSema(fillbufferSema);
|
||||
audsrv_play_audio(chunk, ret);
|
||||
}
|
||||
if (ret < (int)sizeof(chunk))
|
||||
{
|
||||
isTrackDone = true;
|
||||
return;
|
||||
}
|
||||
for (u32 i = 0; i < addedListeners; i++)
|
||||
listeners[i]->onAudioTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_LOG("Song " SONG_NAME " finished. Running again...");
|
||||
for (u32 i = 0; i < addedListeners; i++)
|
||||
listeners[i]->onAudioFinish();
|
||||
fseek(wav, 0x30, SEEK_SET);
|
||||
isTrackDone = false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Unload audio module by closing file stream and stopping AUDSRV */
|
||||
void Audio::unloadSong()
|
||||
{
|
||||
PRINT_LOG("Song unloaded");
|
||||
fclose(wav);
|
||||
}
|
||||
|
||||
void Audio::test()
|
||||
{
|
||||
// audsrv_adpcm_set_volume(100);
|
||||
|
||||
FILE *file = fopen("host:ziobro.adpcm", "rb");
|
||||
fseek(file, 0L, SEEK_END);
|
||||
adpcmFileSize = ftell(file);
|
||||
sample1 = new u8[adpcmFileSize];
|
||||
rewind(file);
|
||||
fread(sample1, sizeof(u8), adpcmFileSize, file);
|
||||
fclose(file);
|
||||
adpcmSettings.size = 0;
|
||||
adpcmSettings.buffer = 0;
|
||||
adpcmSettings.loop = 0;
|
||||
adpcmSettings.pitch = 0;
|
||||
adpcmSettings.channels = 0;
|
||||
isADPCMLoaded = true;
|
||||
}
|
||||
|
||||
void Audio::play()
|
||||
{
|
||||
if (!isInitialized)
|
||||
{
|
||||
PRINT_ERR("Please initialize audio class first!");
|
||||
return;
|
||||
}
|
||||
if (!shouldPlay)
|
||||
{
|
||||
shouldPlay = 1;
|
||||
audsrv_set_volume(latestVolume);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::stop()
|
||||
{
|
||||
if (!isInitialized)
|
||||
{
|
||||
PRINT_ERR("Please initialize audio class first!");
|
||||
return;
|
||||
}
|
||||
if (shouldPlay)
|
||||
{
|
||||
shouldPlay = 0;
|
||||
audsrv_set_volume(0);
|
||||
}
|
||||
}
|
||||
|
||||
// ---
|
||||
|
||||
/**
|
||||
* Do not call this function.
|
||||
* This is a audio thread, runned by AudioThread::start()
|
||||
* This is a audio thread, runned by engine
|
||||
*/
|
||||
void Audio::audioThread()
|
||||
{
|
||||
while (true)
|
||||
audioRef->work();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not call this function.
|
||||
* This is a static callback function
|
||||
* for AUDSRV fillbuffer (semaphore)
|
||||
*/
|
||||
int Audio::fillbuffer(void *arg)
|
||||
{
|
||||
iSignalSema((int)arg);
|
||||
return 0;
|
||||
audioRef->threadLoop();
|
||||
}
|
||||
|
||||
@@ -33,10 +33,9 @@ Ari::~Ari() {}
|
||||
void Ari::onInit()
|
||||
{
|
||||
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
|
||||
engine->audio.init(0);
|
||||
engine->audio.setVolume(60);
|
||||
engine->audio.setSongVolume(60);
|
||||
engine->audio.loadSong("MOV-CIRC.WAV");
|
||||
|
||||
adpcm = engine->audio.loadADPCM("ziobro.adpcm");
|
||||
texRepo = engine->renderer->getTextureRepository();
|
||||
|
||||
island.loadDff("sunnyisl/", "sunnyisl", 0.1F, false);
|
||||
@@ -78,7 +77,7 @@ void Ari::onInit()
|
||||
|
||||
// texRepo->addByMesh("ari/", player.mesh);
|
||||
|
||||
// engine->audio.play();
|
||||
engine->audio.playSong();
|
||||
}
|
||||
|
||||
void Ari::initBulb()
|
||||
@@ -91,12 +90,8 @@ void Ari::onUpdate()
|
||||
{
|
||||
if (engine->pad.isCrossClicked)
|
||||
{
|
||||
engine->audio.test();
|
||||
engine->audio.stop();
|
||||
engine->audio.unloadSong();
|
||||
engine->audio.loadSong("nob-else.wav");
|
||||
engine->audio.play();
|
||||
|
||||
engine->audio.playADPCM(adpcm);
|
||||
printf("FPS:%f\n", engine->fps);
|
||||
}
|
||||
camera.update(engine->pad, player.mesh);
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#define _ARI_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <audsrv.h>
|
||||
#include <game.hpp>
|
||||
#include <engine.hpp>
|
||||
#include "objects/player.hpp"
|
||||
@@ -38,6 +39,7 @@ private:
|
||||
Player player;
|
||||
Mesh island, islandAddons, skybox;
|
||||
Mesh *waterFloors;
|
||||
audsrv_adpcm_t *adpcm;
|
||||
Point *spirals;
|
||||
Camera camera;
|
||||
TextureRepository *texRepo;
|
||||
|
||||
Reference in New Issue
Block a user