Added: Seabed model/code.
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@@ -55,6 +55,13 @@ void Dolphin::onInit()
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water.shouldBeFrustumCulled = false;
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water.shouldBeBackfaceCulled = false;
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printf("Loading seabed...\n");
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seabed.loadObj("seabed/", "seabed", 10.0F, false);
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seabed.position.set(0, -250.0F, 0);
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texRepo->addByMesh("seabed/", seabed, BMP);
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seabed.shouldBeBackfaceCulled = false;
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seabed.shouldBeFrustumCulled = false;
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skybox.loadObj("skybox/", "skybox", 400.0F, false);
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skybox.shouldBeFrustumCulled = false;
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@@ -137,6 +144,7 @@ void Dolphin::onUpdate()
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engine->renderer->draw(water);
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engine->renderer->draw(skybox);
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engine->renderer->draw(waterbox);
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engine->renderer->draw(seabed);
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for (u8 i = 0; i < OYSTERS_COUNT; i++)
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{
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if (oysters[i].isActive())
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@@ -36,13 +36,19 @@ public:
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static float engineFPS;
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private:
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/*DO NOT TOUCH ORDER OF DECLARATION!
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GCC BUG CAUSES RENDERING TO FAIL IN ANY OTHER ORDER OF DECLARATION!*/
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Mesh seabed;
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Mesh island;
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Mesh skybox;
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LightBulb bulb;
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Player player;
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Camera camera;
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Mesh island, skybox, water, waterbox;
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Collectible *oysters;
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TextureRepository *texRepo;
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Sprite waterOverlay;
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Mesh water;
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Mesh waterbox;
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};
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#endif
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