small rework of timer class
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@@ -94,7 +94,7 @@ void Engine::gameLoop()
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fps = timer.getFPS();
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fpsDelayer = 0;
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}
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timer.primeTimer();
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timer.prime();
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renderer->endFrame(fps);
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/** -6~ FPS */
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SetAlarm(150, &Engine::wakeup, &mainThreadId);
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