feat: implements ray

This commit is contained in:
Wellinator
2022-07-18 16:11:18 -03:00
parent 2797d71618
commit f651ec76ac
2 changed files with 190 additions and 0 deletions
+98
View File
@@ -0,0 +1,98 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020-2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Wellington Carvalho <wellcoj@gmail.com>
*/
#include "math/vec4.hpp"
#pragma once
namespace Tyra {
/**
* Class for raycasting.
*/
class Ray {
public:
/**
* Constructor create a ampty ray
*
*/
Ray();
/**
* Constructor
* @param origin The origin of the ray
* @param direction The direction of the ray (normalized Vec4)
*
*/
Ray(Vec4* origin, Vec4* direction);
~Ray();
Vec4 origin;
Vec4 direction;
// Methods
/**
* Set origin and direction
*/
void set(Vec4 origin, Vec4 direction);
/**
* Set origin only
*/
void setOrigin(Vec4 origin);
void setOrigin(const float& t_x, const float& t_y, const float& t_z);
/**
* Set direction only
*/
void setDirection(Vec4 origin);
void setDirection(const float& t_x, const float& t_y, const float& t_z);
/**
* Return Vec4 that is a given distance along this Ray
* @param t - the distance along the Ray to retrieve a position for.
*/
Vec4 at(float t);
/**
* Return the distance from the Vec4 point to the origin
*/
float distanceToPoint(Vec4 point);
/**
* Returns distance from origin to intersected mesh
*/
float distanceTo(const Vec4& v) const;
/**
* Returns Vec4 of intersection position
* @param minCorner - pointer to min corner position. (bottom left)
* @param maxCorner - pointer to max corner position. (top right)
* @param distance - the box to intersect with.
*
*/
u8 intersectBox(Vec4* minCorner, Vec4* maxCorner, float& distance);
/**
* Returns distance from origin to intersected mesh
*/
inline const Vec4 getPosition() { return _position; };
/**
* Returns inverse direction
*/
Vec4 invDir();
private:
Vec4 _position;
};
} // namespace Tyra