Added: Underwater/Above water soundscape, misc sound effects. Reworked player class a bit to contain pointer to the game engine for sound playing.
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@@ -50,6 +50,8 @@ private:
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Mesh water;
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Mesh waterbox;
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Sprite lifeSprites[3];
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audsrv_adpcm_t *underwaterAmbient, *surfaceAmbient;
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audsrv_adpcm_t *pickupSound;
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};
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#endif
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