utility functions
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@@ -39,7 +39,6 @@ void GameState::onStart() {
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enemyManager = new EnemyManager(engine, terrain->heightmap);
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ship = new Ship(repository);
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skybox = new Skybox(repository);
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dbgObj = new DebugObject(repository);
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initialized = true;
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}
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@@ -52,41 +51,41 @@ GlobalStateType GameState::onFinish() {
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delete terrain;
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delete ship;
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delete skybox;
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delete dbgObj;
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initialized = false;
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return STATE_EXIT;
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}
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void GameState::update() {
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// Begin frame
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player->update(terrain->heightmap);
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auto cameraInfo = player->getCameraInfo();
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engine->renderer.beginFrame(cameraInfo);
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// Clear screen and render skybox
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renderer.clear();
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skybox->update(player->getPosition());
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renderer.renderSkybox(*skybox->pair); // First, because of ALLPASS
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// Check fps
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if (fpsChecker++ > 50) {
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TYRA_LOG("FPS: ", engine->info.getFps(),
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" RAM: ", engine->info.getAvailableRAM());
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fpsChecker = 0;
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}
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player->update(terrain->heightmap);
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skybox->update(player->getPosition());
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// Game logic
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auto shootAction = player->getShootAction();
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enemyManager->update(terrain->heightmap, player->getPosition(), shootAction);
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auto cameraInfo = player->getCameraInfo();
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dbgObj->setPosition(*cameraInfo.looksAt);
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// Render other stuff
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renderer.add(ship->pair);
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renderer.add(player->pair);
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renderer.add(enemyManager->getPairs());
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renderer.add(terrain->pair);
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renderer.render();
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engine->renderer.beginFrame(cameraInfo);
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{
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renderer.clear();
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{
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renderer.add(skybox->pair); // First, because of ALLPASS
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renderer.add(ship->pair);
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renderer.add(dbgObj->pair);
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renderer.add(player->pair);
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renderer.add(enemyManager->getPairs());
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renderer.add(terrain->pair);
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}
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renderer.render();
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}
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// End frame
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engine->renderer.endFrame();
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}
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