support for 512x512 textures
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@@ -21,7 +21,7 @@ using Tyra::FileUtils;
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namespace Demo {
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IntroState::IntroState(Engine* t_engine)
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: State(t_engine), stateManager(STATE_PS2DEV) {
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: State(t_engine), stateManager(STATE_WAR_INFO) {
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state = STATE_INTRO;
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_wantFinish = false;
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}
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@@ -32,7 +32,7 @@ void IntroState::onStart() {
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engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav"));
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engine->audio.setSongLoop(false);
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engine->audio.setSongVolume(80);
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engine->audio.playSong();
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// engine->audio.playSong();
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stateManager.add(new IntroPs2DevState(engine));
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stateManager.add(new IntroTyraState(engine));
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